Latest tweaks. 
http://www.jvuletich.org/Squeak/Misc/EnhancedStrikeFontsForPharoV3.zip
Thanks to juan

:)

On Aug 7, 2009, at 8:22 AM, Stéphane Ducasse wrote:

> Thanks thanks thanks. Henrik this is cool that we get such an
> analysis. Do you have an idea of the memory usage too :)
>
> Juan sent me that yesterday:
>        The new version is at 
> http://www.jvuletich.org/Squeak/Misc/EnhancedStrikeFontsForPharoV2.zip
>  and includes all the latest  enhancements I did for Squeak and Cuis
> on this arena. Please use this one and discard the previous one.
>
> But may be still missing some fixes he did.
> I would vote for including them in 1.1.
>
> Stef
>
> On Aug 6, 2009, at 4:24 PM, Henrik Johansen wrote:
>
>> AA-StrikeFont rendering is ALOT faster than TrueType rendering.
>>
>> Plus, they allow a good way to get nice-looking fonts on all
>> platforms without distributing a Font with the image.
>> You have to import new StrikeFonts manually into the image if you
>> want more choice, only DejaVu in 7/9/12, with italic and bold
>> variants are included in Juans changeset.
>> If you choose one of the truetype-fonts in your system, they will,
>> (of course) use TT-rendering instead.
>>
>> TrueType is somewhat better looking though, and the StrikeFonts
>> still have some bugs:
>> - WarpBlt doesn't work in the .cs, fixed in Squeak trunk. (F.ex
>> leads to the mini-images on the window bar not rendering).
>> - "Disabled" buttons using StrikeFonts draw strangely (Open
>> Monticello Browser for an example).
>> - The Squeak trunk version has a messed up StrikeFont class >>
>> dejaVuSansBold12Form. (Or it might be caused by the way I loaded
>> into Pharo, by browsing the package and installing just the latest
>> versions of StrikeFont and BitBlt, then running StrikeFont
>> installDejaVu)
>>
>> Cheers,
>> Henry
>>
>> Some details:
>>
>> Opening up a BetaDev-image (Properties browser and workspace open),
>> and doing:
>> TimeProfileBrowser onBlock: [|test|  500 timesRepeat: [World
>> fullRepaintNeeded; doOneCycle]]
>>
>> reveals :
>> - TT:
>>      39400ms total
>>      - 34278ms rendering
>>              - 13396ms rendering fonts.
>>      - 17015 inc gc's, 3271ms
>>
>> then installing StrikeFonts changeset and reopening Workspace/
>> PropertiesBrowser:
>> - (leaf nodes are cut of at 1%, so font rendering is probably a bit
>> higher)
>>              28556ms total
>>              - 22445ms rendering
>>                      - 1623ms rendering fonts.
>>              - 10593 inc gc's, 2068ms
>>
>> On Aug 6, 2009, at 3:19 23PM, Mariano Martinez Peck wrote:
>>
>>>
>>>
>>> On Wed, Aug 5, 2009 at 7:28 AM, Stéphane Ducasse <[email protected]
>>>> wrote:
>>> I have the impression that in case you want to have to run your vm  
>>> on
>>> system not having the freeType plugin.
>>> Relying less on C code is a nice option (especially when a guy did
>>> all
>>> the work).
>>> Often people are telling us that we should not do everything in
>>> Smalltalk but there this is a nice solution
>>> and all in Smalltalk.
>>>
>>> what about the performance between them?
>>>
>>> If I can choose, I will obviously choose to do as much as possible
>>> in the smalltalk world. However, this is not always possible. If
>>> this Juan fonts were as fast (or better) as TrueTypes and as nice
>>> of them, I would choose Juan's work.
>>>
>>> Another newbie question, with this StrikeFonts, can I choose the
>>> font to use?
>>>
>>> thanks
>>>
>>> mariano
>>>
>>>
>>> Stef
>>>
>>>
>>>>> Concerning the fonts, I wonder what the win is, now that we have
>>>>> FreeType? Not that I don't like Juan's solution (I even proposed
>>> it
>>>>> some time ago for Pharo but then others preferred FreeType). When
>>>>> would FreeType not work and you would fall back to Juan's fonts?
>>>>>
>>>>> Adrian
>>>>
>>>>
>>>> On Aug 5, 2009, at 09:50 , Stéphane Ducasse wrote:
>>>>
>>>>> Henrik
>>>>>
>>>>> here is my answer: so I would really like to get enhanced
>>>>> strikefonts in pharo.
>>>>> Now I would like to have the point of view of the font experts.
>>>>>
>>>>>     http://code.google.com/p/pharo/issues/detail?id=1037
>>>>>
>>>>>
>>>>>>> Hi Stef,
>>>>>>>
>>>>>>> Stéphane Ducasse wrote:
>>>>>>>> Hi juan
>>>>>>>>
>>>>>>>> Ideally in Pharo I would really like to be able to have really
>>>>>>>> nice fonts without relying
>>>>>>>> on external plugin. Now I do not know too much about fonts.
>>>>>>>> Do you know that we could have the best of both worlds:
>>>>>>>> - your idea
>>>>>>>> - freetype.
>>>>>>>>
>>>>>>>> Stef
>>>>>>>
>>>>>>> Yes, I don't see any reason for not doing so. Load the attached.
>>>>>>> First 'preliminaries', then the big one.
>>>>>>>
>>>>>>> Enjoy!
>>>>>>>
>>>>>>> Cheers,
>>>>>>> Juan Vuletich
>>>>>
>>>>>
>>>>> <EnhancedStrikeFontsForPharo.zip>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Aug 4, 2009, at 8:05 PM, Stéphane Ducasse wrote:
>>>>>
>>>>>> From: Juan Vuletich <juan <at> jvuletich.org>
>>>>>> Subject: [Ann] Enhanced StrikeFonts (antiAliasing , subPixel AA)
>>>>>> Newsgroups: gmane.comp.lang.smalltalk.squeak.general
>>>>>> Date: 2009-08-03 21:52:47 GMT (20 hours and 12 minutes ago)
>>>>>> Hi Folks,
>>>>>>
>>>>>> If you update to the latest trunk, you'll load Graphics-jmv.53,
>>>>>> Morphic-jmv.138 and System-jmv.118. This is the support for anti
>>>>>> aliased
>>>>>> StrikeFonts from Cuis. The new 'BitmapDejaVu' font of point
>>> size 9
>>>>>> is
>>>>>> set as default. I only included size 9 (reg, italic, bold, bold
>>>>>> italic)
>>>>>> to avoid using too much space in the image. If people want, more
>>>>>> sizes
>>>>>> can be added.
>>>>>>
>>>>>> To do proper antialiasing / subpixel AA _without_ requiring new
>>>>>> BitBlt
>>>>>> modes, I use RGBMul BitBlt rule, and a second pass with RGBAdd
>>> rule.
>>>>>> Text looks very good, in any combination of font and background
>>>>>> colors,
>>>>>> even at lower Display depths and / or glyphs depths.
>>>>>>
>>>>>> By default underscore and caret are shown as in standard ASCII.
>>> If
>>>>>> you
>>>>>> prefer the classic ST-80 left and up arrow, evaluate 'StrikeFont
>>>>>> useLeftArrow'. To go back to the default, evaluate 'StrikeFont
>>>>>> useUnderscore'. I also added 2 preferences #subPixelRenderFonts
>>> and
>>>>>> #subPixelRenderColorFonts (both default to true).
>>>>>>
>>>>>> Andreas, thanks for all your help!
>>>>>>
>>>>>> Comments are welcome.
>>>>>>
>>>>>> Cheers,
>>>>>> Juan Vuletich
>>>>>>
>>>>>> _______________________________________________
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>>>>>
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