So for that people need to help:
        - test it
        - test it
        - and tell us.
        - check the code changes/conflicts...
stef

On Aug 7, 2009, at 8:32 AM, Miguel Enrique Cobá Martinez wrote:

> El vie, 07-08-2009 a las 08:22 +0200, Stéphane Ducasse escribió:
>> Thanks thanks thanks. Henrik this is cool that we get such an
>> analysis. Do you have an idea of the memory usage too :)
>>
>> Juan sent me that yesterday:
>>       The new version is at 
>> http://www.jvuletich.org/Squeak/Misc/EnhancedStrikeFontsForPharoV2.zip
>>  and includes all the latest         enhancements I did for Squeak and Cuis
>> on this arena. Please use this one and discard the previous one.
>>
>> But may be still missing some fixes he did.
>> I would vote for including them in 1.1.
>>
> I strongly vote for including on 1.0.
>
> Pharo 1.0 should be as espectacular as possible. And, if Cuis and  
> Squeak
> already have it, Pharo will begin with a disadvantage.
> If isn't that hard to include it, please, please, include it on 1.0.
>
> Miguel Cobá
>> Stef
>>
>> On Aug 6, 2009, at 4:24 PM, Henrik Johansen wrote:
>>
>>> AA-StrikeFont rendering is ALOT faster than TrueType rendering.
>>>
>>> Plus, they allow a good way to get nice-looking fonts on all
>>> platforms without distributing a Font with the image.
>>> You have to import new StrikeFonts manually into the image if you
>>> want more choice, only DejaVu in 7/9/12, with italic and bold
>>> variants are included in Juans changeset.
>>> If you choose one of the truetype-fonts in your system, they will,
>>> (of course) use TT-rendering instead.
>>>
>>> TrueType is somewhat better looking though, and the StrikeFonts
>>> still have some bugs:
>>> - WarpBlt doesn't work in the .cs, fixed in Squeak trunk. (F.ex
>>> leads to the mini-images on the window bar not rendering).
>>> - "Disabled" buttons using StrikeFonts draw strangely (Open
>>> Monticello Browser for an example).
>>> - The Squeak trunk version has a messed up StrikeFont class >>
>>> dejaVuSansBold12Form. (Or it might be caused by the way I loaded
>>> into Pharo, by browsing the package and installing just the latest
>>> versions of StrikeFont and BitBlt, then running StrikeFont
>>> installDejaVu)
>>>
>>> Cheers,
>>> Henry
>>>
>>> Some details:
>>>
>>> Opening up a BetaDev-image (Properties browser and workspace open),
>>> and doing:
>>> TimeProfileBrowser onBlock: [|test|  500 timesRepeat: [World
>>> fullRepaintNeeded; doOneCycle]]
>>>
>>> reveals :
>>> - TT:
>>>     39400ms total
>>>     - 34278ms rendering
>>>             - 13396ms rendering fonts.
>>>     - 17015 inc gc's, 3271ms
>>>
>>> then installing StrikeFonts changeset and reopening Workspace/
>>> PropertiesBrowser:
>>> - (leaf nodes are cut of at 1%, so font rendering is probably a bit
>>> higher)
>>>             28556ms total
>>>             - 22445ms rendering
>>>                     - 1623ms rendering fonts.
>>>             - 10593 inc gc's, 2068ms
>>>
>>> On Aug 6, 2009, at 3:19 23PM, Mariano Martinez Peck wrote:
>>>
>>>>
>>>>
>>>> On Wed, Aug 5, 2009 at 7:28 AM, Stéphane Ducasse <[email protected]
>>>>> wrote:
>>>> I have the impression that in case you want to have to run your  
>>>> vm on
>>>> system not having the freeType plugin.
>>>> Relying less on C code is a nice option (especially when a guy did
>>>> all
>>>> the work).
>>>> Often people are telling us that we should not do everything in
>>>> Smalltalk but there this is a nice solution
>>>> and all in Smalltalk.
>>>>
>>>> what about the performance between them?
>>>>
>>>> If I can choose, I will obviously choose to do as much as possible
>>>> in the smalltalk world. However, this is not always possible. If
>>>> this Juan fonts were as fast (or better) as TrueTypes and as nice
>>>> of them, I would choose Juan's work.
>>>>
>>>> Another newbie question, with this StrikeFonts, can I choose the
>>>> font to use?
>>>>
>>>> thanks
>>>>
>>>> mariano
>>>>
>>>>
>>>> Stef
>>>>
>>>>
>>>>>> Concerning the fonts, I wonder what the win is, now that we have
>>>>>> FreeType? Not that I don't like Juan's solution (I even proposed
>>>> it
>>>>>> some time ago for Pharo but then others preferred FreeType). When
>>>>>> would FreeType not work and you would fall back to Juan's fonts?
>>>>>>
>>>>>> Adrian
>>>>>
>>>>>
>>>>> On Aug 5, 2009, at 09:50 , Stéphane Ducasse wrote:
>>>>>
>>>>>> Henrik
>>>>>>
>>>>>> here is my answer: so I would really like to get enhanced
>>>>>> strikefonts in pharo.
>>>>>> Now I would like to have the point of view of the font experts.
>>>>>>
>>>>>>     http://code.google.com/p/pharo/issues/detail?id=1037
>>>>>>
>>>>>>
>>>>>>>> Hi Stef,
>>>>>>>>
>>>>>>>> Stéphane Ducasse wrote:
>>>>>>>>> Hi juan
>>>>>>>>>
>>>>>>>>> Ideally in Pharo I would really like to be able to have really
>>>>>>>>> nice fonts without relying
>>>>>>>>> on external plugin. Now I do not know too much about fonts.
>>>>>>>>> Do you know that we could have the best of both worlds:
>>>>>>>>> - your idea
>>>>>>>>> - freetype.
>>>>>>>>>
>>>>>>>>> Stef
>>>>>>>>
>>>>>>>> Yes, I don't see any reason for not doing so. Load the  
>>>>>>>> attached.
>>>>>>>> First 'preliminaries', then the big one.
>>>>>>>>
>>>>>>>> Enjoy!
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> Juan Vuletich
>>>>>>
>>>>>>
>>>>>> <EnhancedStrikeFontsForPharo.zip>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Aug 4, 2009, at 8:05 PM, Stéphane Ducasse wrote:
>>>>>>
>>>>>>> From: Juan Vuletich <juan <at> jvuletich.org>
>>>>>>> Subject: [Ann] Enhanced StrikeFonts (antiAliasing , subPixel AA)
>>>>>>> Newsgroups: gmane.comp.lang.smalltalk.squeak.general
>>>>>>> Date: 2009-08-03 21:52:47 GMT (20 hours and 12 minutes ago)
>>>>>>> Hi Folks,
>>>>>>>
>>>>>>> If you update to the latest trunk, you'll load Graphics-jmv.53,
>>>>>>> Morphic-jmv.138 and System-jmv.118. This is the support for anti
>>>>>>> aliased
>>>>>>> StrikeFonts from Cuis. The new 'BitmapDejaVu' font of point
>>>> size 9
>>>>>>> is
>>>>>>> set as default. I only included size 9 (reg, italic, bold, bold
>>>>>>> italic)
>>>>>>> to avoid using too much space in the image. If people want, more
>>>>>>> sizes
>>>>>>> can be added.
>>>>>>>
>>>>>>> To do proper antialiasing / subpixel AA _without_ requiring new
>>>>>>> BitBlt
>>>>>>> modes, I use RGBMul BitBlt rule, and a second pass with RGBAdd
>>>> rule.
>>>>>>> Text looks very good, in any combination of font and background
>>>>>>> colors,
>>>>>>> even at lower Display depths and / or glyphs depths.
>>>>>>>
>>>>>>> By default underscore and caret are shown as in standard ASCII.
>>>> If
>>>>>>> you
>>>>>>> prefer the classic ST-80 left and up arrow, evaluate 'StrikeFont
>>>>>>> useLeftArrow'. To go back to the default, evaluate 'StrikeFont
>>>>>>> useUnderscore'. I also added 2 preferences #subPixelRenderFonts
>>>> and
>>>>>>> #subPixelRenderColorFonts (both default to true).
>>>>>>>
>>>>>>> Andreas, thanks for all your help!
>>>>>>>
>>>>>>> Comments are welcome.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> Juan Vuletich
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>
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