Aside from 

  
http://www.duke.edu/~julian/Cobalt/Foundational_Technology_files/logo_smalltalk_med.png

which strikes me as surpising[*] coming from Smalltalkers, I do not see them 
running away from Smalltalk.  

Could it simply be that nobody wanted a 3D OS (Croquet), and that a 
conferencing tool (Qwaq) seemed viable?  I still think Croquet would have been 
more useful had the 3D rendering system been made more readily reusable, so 
that one could easily drop a 3D world into a windowed program vs. finding that 
"we're not in Kansas anymore."  Retained mode 3D can be a good thing.  Tweak 
was a mistake too.

So far at least, Cobalt appears to be delivering Squeak images, so perhaps this 
is not a huge slap in the face.  My big concern now is for the future of Cog.  
Any ideas?  Eliot seems to be telling us we're going to have a nice Christmas, 
JIT wise.  Here's hoping he is correct.

Bill

[*] the capitalization is off and there are no connections with the "brand."  
It is unusual, perhaps even arguably disrespectful to Smalltalk's origins.



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Marcus Denker
Sent: Wednesday, August 12, 2009 10:50 AM
To: [email protected]
Subject: Re: [Pharo-project] Croquet - was Sideways marketing of pharo, 
seaside, etc.

On Wed, Aug 12, 2009 at 9:19 AM, Schwab,Wilhelm K<[email protected]> wrote:
> Stef,
>
> I don't dispute it, but what is this about Croquet being dead?
>

For one, the page

http://www.duke.edu/~julian/Cobalt/About.html you can read:
*Croquet is no longer under active development

And the http://opencroquet.org/ site seems to be not actively maintained.
Last news from 2008, all about cobalt. I don't see any that anyone actually 
claims to be a member of the consortium, either.

Not much happening in Cobalt, it seems. I actually wonder if they have anyone 
on the team with advanced technical knowledge about the deep inner working of 
Croquet or even just the Squeak parts.

All very strange.... I am happy that I am not involved in it or the politics 
around all this.
Looks all very ugly to me.

       Marcus


> Bill
>
>
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> Stéphane Ducasse
> Sent: Wednesday, August 12, 2009 2:22 AM
> To: [email protected]; [email protected]
> Subject: Re: [Pharo-project] Sideways marketing of pharo, seaside, etc.
>
>
> On Aug 12, 2009, at 2:39 AM, Lawson English wrote:
>
>> Hey all, I'm in one of my manic brainstorming moods and whilest I'm 
>> working on a baby interface between Second Life and Squeak, it dawns 
>> on me that there is a huge potential for evangelicalism on your part
>> here:
>> One of hte myriad complains Second LIfe power users have is that the 
>> build-in programming tools are extremely limited. There are numerous 
>> options for plugins as with Eclipse and emacs (I believe) but they 
>> all run as standalone tools with no easy integration with the 3D 
>> virtual world experience, which is hte main reason why people bother 
>> to script things in SL in the first place: they have interactive 
>> feedback with potentialky thousands of other people.
>>
>> The point being that seaside runs just fine on localhost and the 
>> builtin SL browser works just fine with everything seaside I have 
>> tested.
>
> what do you mean by the previous sentence?
>
>> If  someone wanted to entice potentially 100,000 Second LIfe users to 
>> install seaside, implementing a nice LSL scripting interface in a 
>> seaside webpage, complete with syntax coloring, databases of scripts, 
>> version control, etc etc, would go a long way toards convincing the 
>> Second Life powerusers, at least, that seaside is a worthwhile 
>> install.
>>
>> If/when I get my interface to the client-server packets proxy 
>> working, one could see potential for many more elaborate uses for 
>> squeak/ seaside and Second LIfe.
>
> Keep us informed it looks exciting.
>
>> (interop between SL and Cobalt/Croquet is left as an exercise for the 
>> reader ;-))
>
> I thought Croquet was dead as an open-source project.
>
>> Anyway, if someone with a talent for writing editor code wanted to 
>> look at the existing external LSL scripting editors and port 
>> something to squeak for use on a webpage in seaside, I can almost 
>> promise you that squeak/seaside useage would go up by a huge, HUGE 
>> factor. Such a project is beyond me, personally due to my lack of 
>> formal education, etc., but it should be a worthy project for anyone 
>> wishing to promote seaside/smalltalk use.
>
> May be this is a nice job for helvetia. Lukas?
> mixing SL in Smalltalk :)
>
>> Feel free to ask any questions, privately if appropriate.
>>
>> Lawson English LEnglish5 (at) cox [dot] net Saijanai Kuhn in Second 
>> Life
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Pharo-project mailing list
>> [email protected]
>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>
>
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--
--
Marcus Denker  --  [email protected]
http://www.marcusdenker.de

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