Aside from http://www.duke.edu/~julian/Cobalt/Foundational_Technology_files/logo_smalltalk_med.png
which strikes me as surpising[*] coming from Smalltalkers, I do not see them running away from Smalltalk. Could it simply be that nobody wanted a 3D OS (Croquet), and that a conferencing tool (Qwaq) seemed viable? I still think Croquet would have been more useful had the 3D rendering system been made more readily reusable, so that one could easily drop a 3D world into a windowed program vs. finding that "we're not in Kansas anymore." Retained mode 3D can be a good thing. Tweak was a mistake too. So far at least, Cobalt appears to be delivering Squeak images, so perhaps this is not a huge slap in the face. My big concern now is for the future of Cog. Any ideas? Eliot seems to be telling us we're going to have a nice Christmas, JIT wise. Here's hoping he is correct. Bill [*] the capitalization is off and there are no connections with the "brand." It is unusual, perhaps even arguably disrespectful to Smalltalk's origins. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Marcus Denker Sent: Wednesday, August 12, 2009 10:50 AM To: [email protected] Subject: Re: [Pharo-project] Croquet - was Sideways marketing of pharo, seaside, etc. On Wed, Aug 12, 2009 at 9:19 AM, Schwab,Wilhelm K<[email protected]> wrote: > Stef, > > I don't dispute it, but what is this about Croquet being dead? > For one, the page http://www.duke.edu/~julian/Cobalt/About.html you can read: *Croquet is no longer under active development And the http://opencroquet.org/ site seems to be not actively maintained. Last news from 2008, all about cobalt. I don't see any that anyone actually claims to be a member of the consortium, either. Not much happening in Cobalt, it seems. I actually wonder if they have anyone on the team with advanced technical knowledge about the deep inner working of Croquet or even just the Squeak parts. All very strange.... I am happy that I am not involved in it or the politics around all this. Looks all very ugly to me. Marcus > Bill > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Stéphane Ducasse > Sent: Wednesday, August 12, 2009 2:22 AM > To: [email protected]; [email protected] > Subject: Re: [Pharo-project] Sideways marketing of pharo, seaside, etc. > > > On Aug 12, 2009, at 2:39 AM, Lawson English wrote: > >> Hey all, I'm in one of my manic brainstorming moods and whilest I'm >> working on a baby interface between Second Life and Squeak, it dawns >> on me that there is a huge potential for evangelicalism on your part >> here: >> One of hte myriad complains Second LIfe power users have is that the >> build-in programming tools are extremely limited. There are numerous >> options for plugins as with Eclipse and emacs (I believe) but they >> all run as standalone tools with no easy integration with the 3D >> virtual world experience, which is hte main reason why people bother >> to script things in SL in the first place: they have interactive >> feedback with potentialky thousands of other people. >> >> The point being that seaside runs just fine on localhost and the >> builtin SL browser works just fine with everything seaside I have >> tested. > > what do you mean by the previous sentence? > >> If someone wanted to entice potentially 100,000 Second LIfe users to >> install seaside, implementing a nice LSL scripting interface in a >> seaside webpage, complete with syntax coloring, databases of scripts, >> version control, etc etc, would go a long way toards convincing the >> Second Life powerusers, at least, that seaside is a worthwhile >> install. >> >> If/when I get my interface to the client-server packets proxy >> working, one could see potential for many more elaborate uses for >> squeak/ seaside and Second LIfe. > > Keep us informed it looks exciting. > >> (interop between SL and Cobalt/Croquet is left as an exercise for the >> reader ;-)) > > I thought Croquet was dead as an open-source project. > >> Anyway, if someone with a talent for writing editor code wanted to >> look at the existing external LSL scripting editors and port >> something to squeak for use on a webpage in seaside, I can almost >> promise you that squeak/seaside useage would go up by a huge, HUGE >> factor. Such a project is beyond me, personally due to my lack of >> formal education, etc., but it should be a worthy project for anyone >> wishing to promote seaside/smalltalk use. > > May be this is a nice job for helvetia. Lukas? > mixing SL in Smalltalk :) > >> Feel free to ask any questions, privately if appropriate. >> >> Lawson English LEnglish5 (at) cox [dot] net Saijanai Kuhn in Second >> Life >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> Pharo-project mailing list >> [email protected] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- -- Marcus Denker -- [email protected] http://www.marcusdenker.de _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
