> From: Sheridan Mahoney <[email protected]>
> Date: December 3, 2009 11:04:19 PM GMT+01:00
> To: [email protected]
> Subject: Re: getting rid of Symbol >> new: ?
> Reply-To: [email protected]
> 
> 
> A colleague and I are investigating the ImageSegment class and its methods, 
> we came across an issue I would like to get external opinions on.  Newbie 
> alert, BTW (at least one of us, no names mentioned...).  Also, this is not a 
> problem that will affect many users, but it is familiarizing us with the 
> check-in process, slices, etc.  While working on ImageSegment tests, we 
> discovered a problem on trying to load segments that had Symbols in the root 
> array.  It is possible to create 2 ByteSymbols with the same sequence of 
> characters.  :(  In trying to track down how this is possible, we came across 
> a side issue, that   ByteSymbol new:   had the capacity to create multiple 
> new ByteSymbols with the same number of nil characters (as in, initialized 
> with nil).  We want to dissallow   Symbol new:   , which would cause people 
> to use one of the nicer methods for Symbol/ByteSymbol creation (namely, one 
> which checks that the sequence of characters doesn't already exist, as part 
> of the creation process).  We have a fix we want to check in, but currently 
> it breaks a test case in the SymbolTest class, which is checking that   new:  
>  works. We also changed the   intern:   method on the class side of Symbol to 
> use   basicNew:   instead of   new:   .  Are there reasons to keep 'Symbol 
> new:' , that outweigh the reasons to get rid of it?
> Many thanks,
> and Cheers,
> Sheri Mahoney

_______________________________________________
Pharo-project mailing list
[email protected]
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project

Reply via email to