On Sat, Dec 5, 2009 at 9:41 PM, John M McIntosh <
[email protected]> wrote:

> I should relate our experience with segments in Sophie was not helpful.
>
> We attempted to segment off our font menu since it was expensive to build,
> and really
> only needed to be changed if the fonts on the machine changed.
> Since the image was read only we would startup, build the font menu then
> image segment that off.
>
> On a restart we just read the segment in, confirmed the machine didn't have
> font files changed.
> This worked well in the *lab*.
>
> But when we push it to the public we started getting email about machines
> crashing.
> Tim and I were just unable to determine why... But it was always related to
> the point
> where it read the image segment, sometimes it would crash (rarely) mostly
> not.
>
> We backed that out, and settled with a image segment that really just
> stored forms of
> each font face for the menu. That *seemed* to work ok
>
>
Thanks John. I am interested in your experience. However, I didn't
understand this last paragraph where you said to finally make it work.
I don't understand what did you change. What is the difference between "font
menu" and " stored forms of
each font face for the menu"   ?

In addition, do you know why this has solved the problems ?

Best regards,

Mariano


>
> On 2009-12-05, at 6:53 AM, Stéphane Ducasse wrote:
>
> > Excellent!
> > We need really cool and well tested imageSegments without etoy and
> project refs everywhere.
> > Let us know up to date.
> >
> >
> > On Dec 5, 2009, at 3:17 AM, Sheridan Mahoney wrote:
> >
> >>
> >> Great!  The other person helping me is Martin McClure, and Mariano
> contacted
> >> me just yesterday to start collaborating, so looks like there are 3 of
> us
> >> now
> >> hooked on ImageSegment....
> >>
> >> -- Sheri
> >>
> >>
> >>
> >> Adrian Lienhard wrote:
> >>>
> >>> Hi Sheri,
> >>>
> >>> Sounds ok to make new: raise an exception if you adjust the tests (and
> >>> any code that exists in the image using new: (but I assume there is
> >>> none)).
> >>>
> >>> However, the actual reason why you get multiple same symbols after
> >>> loading a segment likely is unrelated to ByteSymbol class>>new:. I
> >>> guess it is because when creating the segment you do not hold onto
> >>> these symbols. Like this they do not get into the outPointers ref
> >>> stream but in the bytearray. When installing the segment again, with
> >>> same symbols existing in the image already, then you get duplicates.
> >>>
> >>> The "right way" to do this is to strongly hold onto all symbols when
> >>> creating a segment. See #createSegmentFrom:. You can reproduce this
> >>> problem by commenting out the first line of #createSegmentFrom: and
> >>> running #testSymbols.
> >>>
> >>> Let us know how it goes...
> >>>
> >>> BTW, Mariano is also writing ImageSegment tests, so maybe you want to
> >>> join forces (or maybe he already is the colleague you mentioned?).
> >>>
> >>> Cheers,
> >>> Adrian
> >>>
> >>> On Dec 3, 2009, at 23:10 , Stéphane Ducasse wrote:
> >>>
> >>>>> From: Sheridan Mahoney <[email protected]>
> >>>>> Date: December 3, 2009 11:04:19 PM GMT+01:00
> >>>>> To: [email protected]
> >>>>> Subject: Re: getting rid of Symbol >> new: ?
> >>>>> Reply-To: [email protected]
> >>>>>
> >>>>>
> >>>>> A colleague and I are investigating the ImageSegment class and its
> >>>>> methods, we came across an issue I would like to get external
> >>>>> opinions on.  Newbie alert, BTW (at least one of us, no names
> >>>>> mentioned...).  Also, this is not a problem that will affect many
> >>>>> users, but it is familiarizing us with the check-in process,
> >>>>> slices, etc.  While working on ImageSegment tests, we discovered a
> >>>>> problem on trying to load segments that had Symbols in the root
> >>>>> array.  It is possible to create 2 ByteSymbols with the same
> >>>>> sequence of characters.  :(  In trying to track down how this is
> >>>>> possible, we came across a side issue, that   ByteSymbol new:   had
> >>>>> the capacity to create multiple new ByteSymbols with the same
> >>>>> number of nil characters (as in, initialized with nil).  We want to
> >>>>> dissallow   Symbol new:   , which would cause people to use one of
> >>>>> the nicer methods for Symbol/ByteSymbol creation (namely, one which
> >>>>> checks that the sequence of characters doesn't already exist, as
> >>>>> part of the creation process).  We have a fix we want to check in,
> >>>>> but currently it breaks a test case in the SymbolTest class, which
> >>>>> is checking that   new:   works. We also changed the   intern:
> >>>>> method on the class side of Symbol to use   basicNew:   instead
> >>>>> of   new:   .  Are there reasons to keep 'Symbol new:' , that
> >>>>> outweigh the reasons to get rid of it?
> >>>>> Many thanks,
> >>>>> and Cheers,
> >>>>> Sheri Mahoney
> >>>>
> >>>> _______________________________________________
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> >>>
> >>>
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> >>
> >> --
> >> View this message in context:
> http://n2.nabble.com/Re-getting-rid-of-Symbol-new-tp4109230p4116203.html
> >> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
> >>
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> --
> ===========================================================================
> John M. McIntosh <[email protected]>   Twitter:
>  squeaker68882
> Corporate Smalltalk Consulting Ltd.  http://www.smalltalkconsulting.com
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