>> From: Sheridan Mahoney <[email protected]>
>> Date: December 3, 2009 11:04:19 PM GMT+01:00
>> To: [email protected]
>> Subject: Re: getting rid of Symbol >> new: ?
>> Reply-To: [email protected]
>> 
>> 
>> A colleague and I are investigating the ImageSegment class and its methods, 
>> we came across an issue I would like to get external opinions on.  Newbie 
>> alert, BTW (at least one of us, no names mentioned...).  Also, this is not a 
>> problem that will affect many users, but it is familiarizing us with the 
>> check-in process, slices, etc.  While working on ImageSegment tests, we 
>> discovered a problem on trying to load segments that had Symbols in the root 
>> array.  It is possible to create 2 ByteSymbols with the same sequence of 
>> characters.  :(  In trying to track down how this is possible, we came 
>> across a side issue, that   ByteSymbol new:   had the capacity to create 
>> multiple new ByteSymbols with the same number of nil characters (as in, 
>> initialized with nil).  We want to dissallow   Symbol new:   , which would 
>> cause people to use one of the nicer methods for Symbol/ByteSymbol creation 
>> (namely, one which checks that the sequence of characters doesn't already 
>> exist, as part of the creation process).  We have a fix we want to check in, 
>> but currently it breaks a test case in the SymbolTest class, which is 
>> checking that   new:   works. We also changed the   intern:   method on the 
>> class side of Symbol to use   basicNew:   instead of   new:   .  Are there 
>> reasons to keep 'Symbol new:' , that outweigh the reasons to get rid of it?
>> Many thanks,
>> and Cheers,
>> Sheri Mahoney

I'm not sure that forbidding new: is a good idea.
In Smalltalk it is rare to forbid such methods. 

Do you know from where your two byteSymbols were coming?

Stef
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