On 2010-03-10, at 1:20 PM, Stéphane Ducasse wrote:

> Hi john 
> BTW did you say that to the scratch people? May be you should mention that to 
> etoyers and squeakers too. May be etoy could run on iPhone/iPad?

Ah, ok I'll send a note to John Maloney then so he understands the side effects 
of ESUG funding. 
There isn't a technical reason *why* eToys couldn't run on an iPad. I can't 
speak for performance, or issues about approval tho. 
Plus you need to port the ogg plugin, and as always how does the software 
engineer get paid? 

> We are happy to get scratch further too. I heard rumors that they would 
> rewrite everything in another language
> so the iphone and ipad support may be the best way to keep them in smalltalk. 
> I hope. 

They have done work with Java, and I believe Flash. Unfortunately the 400 
kilogram gorilla in the room (Apple) has
managed to choose neither, which then makes it rough for them to work with the 
iPad.

> 
> I have a question. I could not try yet (I asked mariano to play with an ipod 
> touch and we will buy an ipad)
> is scratch working ok from a speed point of view on an ipod touch?

Some projects are good, some are poor. John Maloney sent me some graphic test 
cases. 
We see a full background frame takes Squeak about 80 ms to render to the Squeak 
Display form, 
for a sprite it's about 32 milliseconds.  The time taken to take the Squeak 
Display form and splash on
the glass is near zero.  A few hours last night spent fiddling with compiler 
magic and other things showed
the current setting I'm using are optimal. 60%+ of the time is in copyLoop 
anyway. 

So it's all about optimization in the Smalltalk code.  Rumour is an iPad is 
much faster.

--
===========================================================================
John M. McIntosh <[email protected]>   Twitter:  squeaker68882
Corporate Smalltalk Consulting Ltd.  http://www.smalltalkconsulting.com
===========================================================================





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