On 2010-03-14, at 16:09, Stéphane Ducasse <[email protected]>
wrote:
A friend of mine sent this interesting links
http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908
http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm
Worth to read.
Stef
The students might have employed the scientific method, but the
article itself is not a good example of even populist science writing.
The author states that enrollment in the sciences has fallen because
of boring presentation of facts and that video games offer a
rejuvenated quest for facts. How do we know that enrollment has
declined for that claimed reason? How do we know that it's not the
subject matter of video games that interests the students, and that
students won't shoe the same disinterest when we apply video games to,
say, biology or particle physics?
I would never discard a new viable approach to teaching and learning,
but this sounds a lot like the ethanol solution to climate change.
Mike
_______________________________________________
Pharo-project mailing list
[email protected]
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project