On 2010-03-14, at 16:09, Stéphane Ducasse <[email protected]> wrote:

A friend of mine sent this interesting links

http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908

http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm

Worth to read.

Stef


The students might have employed the scientific method, but the article itself is not a good example of even populist science writing.

The author states that enrollment in the sciences has fallen because of boring presentation of facts and that video games offer a rejuvenated quest for facts. How do we know that enrollment has declined for that claimed reason? How do we know that it's not the subject matter of video games that interests the students, and that students won't shoe the same disinterest when we apply video games to, say, biology or particle physics?

I would never discard a new viable approach to teaching and learning, but this sounds a lot like the ethanol solution to climate change.

Mike _______________________________________________
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