the second is scary :)

On Mar 15, 2010, at 2:19 AM, Igor Stasenko wrote:

> On 15 March 2010 02:59, Michael J. Forster <[email protected]> wrote:
>> On 2010-03-14, at 16:09, Stéphane Ducasse <[email protected]> wrote:
>> 
>>> A friend of mine sent this interesting links
>>> 
>>> 
>>> http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908
>>> 
>>>> 
>>>> http://www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm
>>> 
>>> Worth to read.
>>> 
>>> Stef
>> 
>> 
>> The students might have employed the scientific method, but the article
>> itself is  not a good example of even populist science writing.
>> 
>> The author states that enrollment in the sciences has fallen because of
>> boring presentation of facts and that video games offer a rejuvenated quest
>> for facts. How do we know that enrollment has declined for that claimed
>> reason? How do we know that it's not the subject matter of video games that
>> interests the students, and that students won't shoe the same disinterest
>> when we apply video games to, say, biology or particle physics?
>> 
>> I would never discard a new viable approach to teaching and learning, but
>> this sounds a lot like the ethanol solution to climate change.
>> 
> 
> Hmm, i didn't read a second link, but from a first one i think it says that
> it doesn't makes students to be more interested in theory or
> fundamental science.
> What it does, is teaching them the way of thinking, exactly how
> scientific method works.
> So, then, once they realising that, it is much easier for them to
> learn more diffucult things
> and apply the same approach to a different areas.
> 
> 
>> Mike  _______________________________________________
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> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko AKA sig.
> 
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