Ok, thanks for the info. i'm more than interested in the doing the MacOsX port of NBOpenGL. When i have the time ( not in the near future) i will produce a native boost mac vm deployable , plus the NBOpenGL-MacOsX.
Regarding the window downloable, i followed the instructions in the page, the load order of packages but a certain class seems to be missing when i want to try the example ( the true type font example rendering ) in the NBOpenGL-Morphic package. Thanks, Fernando On Oct 6, 2010, at 2:53 PM, Igor Stasenko wrote: > On 6 October 2010 09:16, Fernando olivero <[email protected]> wrote: >> GREAT! thanks Igor. >> >> Is there also an NPOpenGL version working in Linux? >> > > Not yet. A platform-specific code needs to be written for it. > > An NBOpenGL-Win holds a windoze-specific code for it. > In order to use NBOpenGL on linux, you should similarily, subclass from > NBGlx , and implement a missing parts of it. > > I don't know when i'll be able to get free time to implement it, so if > you wanna help, > you are wellcome. > >> Fernando >> On Oct 6, 2010, at 3:37 AM, Igor Stasenko wrote: >> >>> + as a bonus, it also includes new finalization enhancements. :) >>> >>> See >>> http://code.google.com/p/nativeboost/downloads/list >>> for downloads. >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >> >> >> > > > > -- > Best regards, > Igor Stasenko AKA sig. > _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
