Ok, thanks for the info.

 i'm more than interested in the doing the MacOsX port of NBOpenGL. When i have 
the time ( not in the near future) i will produce a native boost mac vm 
deployable , plus the NBOpenGL-MacOsX.

Regarding the window downloable, i followed the instructions in the page, the 
load order of packages but a certain class seems to be missing when i want to 
try the example ( the true type font example rendering ) in the 
NBOpenGL-Morphic package. 

Thanks, 
Fernando


On Oct 6, 2010, at 2:53 PM, Igor Stasenko wrote:

> On 6 October 2010 09:16, Fernando olivero <[email protected]> wrote:
>> GREAT!  thanks Igor.
>> 
>> Is there also an NPOpenGL version working in Linux?
>> 
> 
> Not yet. A platform-specific code needs to be written for it.
> 
> An NBOpenGL-Win holds a windoze-specific code for it.
> In order to use NBOpenGL on linux, you should similarily, subclass from
> NBGlx , and implement a missing parts of it.
> 
> I don't know when i'll be able to get free time to implement it, so if
> you wanna help,
> you are wellcome.
> 
>> Fernando
>> On Oct 6, 2010, at 3:37 AM, Igor Stasenko wrote:
>> 
>>> + as a bonus, it also includes new finalization enhancements. :)
>>> 
>>> See
>>> http://code.google.com/p/nativeboost/downloads/list
>>> for downloads.
>>> 
>>> --
>>> Best regards,
>>> Igor Stasenko AKA sig.
>>> 
>> 
>> 
>> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko AKA sig.
> 


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