On Oct 6, 2010, at 3:36 PM, Igor Stasenko wrote: > On 6 October 2010 16:31, Igor Stasenko <[email protected]> wrote: >> On 6 October 2010 16:08, Fernando olivero <[email protected]> wrote: >>> Ok, thanks for the info. >>> >>> i'm more than interested in the doing the MacOsX port of NBOpenGL. When i >>> have the time ( not in the near future) i will produce a native boost mac >>> vm deployable , plus the NBOpenGL-MacOsX. >>> >>> Regarding the window downloable, i followed the instructions in the page, >>> the load order of packages but a certain class seems to be missing when i >>> want to try the example ( the true type font example rendering ) in the >>> NBOpenGL-Morphic package. >>> >> >> Ohh.. i found that last one is saved as >> NBOpenGL-Morphic-Igor.Stasenko.3fqa >> >> instead of >> NBOpenGL-Morphic-Igor.Stasenko.3 >> >> don't ask me how.. looks like some MC bug. >> >> it is listed as a separate item in repository packages list .. crap >> >> Also, the missing class is NBGLCurveRenderer, which i moved to >> NBOpenGL-Rome package. >> I did a snapshot of it. But it depends on RomeCanvas class(es) , which >> is part of Athens.. >> But just ignore that for now and load it. For demo, you need only >> NBGLCurveRenderer which not rely on any Rome-specific stuff.
Just for curiosity, why this dependance on Rome? To end up providing a Canvas were all the rendering is performed by OpenGL and you text rendering class ? >> >> It should be less messy.. But this is still under construction, so , >> sorry for inconvenience :) >> > No problem! It's a big project, and you are making an excellent job! > So, the load order is > > Core > Win > TrueType > Display > Rome > Morphic.3fqa > > then you can run the: > > GLTTRenderingDemo new openInWorld > > (works for me) :) > Ok! Great! I wil try it. Maybe we could add some OpenGL rendering examples, some of them can be taken from AlienOpenGL examples, or other source. I found it useful for documenting the usage to have a class called AlienOpenGLExamples, with examples as instance methods ( and also to validate that the rendering is ok). Fernando _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
