Hi Torsten, The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
* Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list) * Depending on your OS, place it in: GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are. MacOSX → The image path. * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo) * DoIt: ScratchCameraDialog new openCamera; openInWorld Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check... Hope it helps! Cheers, 2011/7/29 Torsten Bergmann <[email protected]> > Bernat Romagosa wrote: > > In Scat we've managed, maybe after lunch i can give you some directions > > to get it running. > > Yes, I managed to make it work last year, just with the > *.cs and the Win32 DLL from scratch. > > However feel free to post a short guide for the recent Pharo > image to the list so others can profit from it. > > > My post was more oriented towards the VM developers > since AFAIK there was a discussion of integrating > the plugin back into Squeak VM sources so it is > available in general to Squeak/Etoys/forks. > > As Bert wrote: > > "but the Scratch folks are interested in having their > plugins in the main Squeak VM, so they do not have to > package and maintain them themselves for ever." > > Would be nice if one would be able to use the cam > out of the box with a recent VM (standard and cog) and Pharo. > > Thx > Torsten > -- > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! > Jetzt informieren: http://www.gmx.net/de/go/freephone > > -- Bernat Romagosa.
CameraMedia.st
Description: application/squeak-changeset
CameraPlugin.st
Description: application/squeak-changeset
ScratchCameraDialog.st
Description: application/squeak-changeset
