Yet another license syndrom.
The Scratch source code license allows you to distribute derivative works based
on the Scratch source code for non-commercial uses subject to the following
restrictions:
• you cannot use the word "Scratch" to refer to derivative works
(except in the phrase "Based on Scratch from the MIT Media Laboratory"),
• you cannot use the Scratch logo or the official (copyrighted) Scratch
cat in derivative works,
• you cannot implement the ability to upload projects to any MIT
Scratch website (currently, http://scratch.mit.edu),
• copies or derivative works must retain the Scratch copyright notice
and license, and
• you must make the source code for derivative works available.
This is just a summary; the full license is in the file "license.txt" included
in the source code download package.
The purpose of these restrictions is to avoid confusion in the Scratch user
community between the official version of Scratch (supported by the Lifelong
Kindergarten group) and experimental variations. We are happy the share our
source code, but we want to protect the Scratch brand and our user community.
We hope you will appreciate the reasons for these restrictions.
I do not want to see code from scratch in Pharo. Bernat do you have the
license.txt somewhere?
Stef
On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
> Oops sorry, I accidentally sent it twice.
>
> The license should be MIT, check out the "The Scratch Source Code License"
> section: http://info.scratch.mit.edu/Source_Code
>
> Although they don't specifically state what's the license for the Camera
> Plugin, I guess it just applies by extension since it belongs to the project
> and the whole project is MIT.
>
> If we are to include it in Pharo I suppose we should check it thoroughly...
>
> Cheers,
>
> 2011/7/29 Bernat Romagosa <[email protected]>
> Hi Torsten,
>
> The plugin works out of the box for me in a Cog machine with no problems,
> just follow these instructions:
>
> * Get Scratch's CameraPlugin (you can get them here
> http://code.google.com/p/scat/downloads/list)
> * Depending on your OS, place it in:
> GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh
> and .lnk files are.
> MacOSX → The image path.
> * FileIn the three .st files I attach (they originally came from the Scratch
> source, but were modified by us to get them working in Pharo)
> * DoIt: ScratchCameraDialog new openCamera; openInWorld
>
> Of course, you don't need the ScratchCameraDialog class, but it's nice to
> have it as it's a pretty simple working example. I'm not sure whether you
> need CameraMedia either, didn't have time to check...
>
> Hope it helps!
>
> Cheers,
>
> 2011/7/29 Torsten Bergmann <[email protected]>
> Bernat Romagosa wrote:
> > In Scat we've managed, maybe after lunch i can give you some directions
> > to get it running.
>
> Yes, I managed to make it work last year, just with the
> *.cs and the Win32 DLL from scratch.
>
> However feel free to post a short guide for the recent Pharo
> image to the list so others can profit from it.
>
>
> My post was more oriented towards the VM developers
> since AFAIK there was a discussion of integrating
> the plugin back into Squeak VM sources so it is
> available in general to Squeak/Etoys/forks.
>
> As Bert wrote:
>
> "but the Scratch folks are interested in having their
> plugins in the main Squeak VM, so they do not have to
> package and maintain them themselves for ever."
>
> Would be nice if one would be able to use the cam
> out of the box with a recent VM (standard and cog) and Pharo.
>
> Thx
> Torsten
> --
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>
>
>
> --
> Bernat Romagosa.
>
>
>
> --
> Bernat Romagosa.