On Jul 29, 2011, at 11:35 AM, Bernat Romagosa wrote:

> Hi Torsten,
> 
> The plugin works out of the box for me in a Cog machine with no problems, 
> just follow these instructions:
> 
> * Get Scratch's CameraPlugin (you can get them here 
> http://code.google.com/p/scat/downloads/list)

what is the license?

> * Depending on your OS, place it in:
>     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh 
> and .lnk files are.
>     MacOSX → The image path.
> * FileIn the three .st files I attach (they originally came from the Scratch 
> source, but were modified by us to get them working in Pharo)
> * DoIt: ScratchCameraDialog new openCamera; openInWorld
> 
> Of course, you don't need the ScratchCameraDialog class, but it's nice to 
> have it as it's a pretty simple working example. I'm not sure whether you 
> need CameraMedia either, didn't have time to check...
> 
> Hope it helps!
> 
> Cheers,
> 
> 2011/7/29 Torsten Bergmann <[email protected]>
> Bernat Romagosa wrote:
> > In Scat we've managed, maybe after lunch i can give you some directions
> > to get it running.
> 
> Yes, I managed to make it work last year, just with the
> *.cs and the Win32 DLL from scratch.
> 
> However feel free to post a short guide for the recent Pharo
> image to the list so others can profit from it.
> 
> 
> My post was more oriented towards the VM developers
> since AFAIK there was a discussion of integrating
> the plugin back into Squeak VM sources so it is
> available in general to Squeak/Etoys/forks.
> 
> As Bert wrote:
> 
> "but the Scratch folks are interested in having their
>  plugins in the main Squeak VM, so they do not have to
>  package and maintain them themselves for ever."
> 
> Would be nice if one would be able to use the cam
> out of the box with a recent VM (standard and cog) and Pharo.
> 
> Thx
> Torsten
> --
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> 
> 
> 
> 
> -- 
> Bernat Romagosa.
> <CameraMedia.st><CameraPlugin.st><ScratchCameraDialog.st>


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