Igor, I haven't read through the documentation, but glancing at some
complaints about this issue, it is plausible that the system thinks
you're trying to run a remote OpenGL server.
http://lists.apple.com/archives/mac-opengl/2007/Dec/msg00009.html
The relevant documentation is supposed to be here:
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html
L
On 1/10/12 6:08 AM, Igor Stasenko wrote:
The problem i had stuck with is the inability to create a windowed
context on Mac. For that i need to bind to either Carbon or Cocoa
libs.. while i thought that i can just use basic functions. I were
able to create an OpenGL context using coreGL (or something called
Core) but i didn't managed to figure out what to do next. There seems
to be lacking of windowing support on mac. So i could use this context
as an offscreen context and it should work, but i'm not tried it yet.
One of disappointment is that when i query the renderer used for given
context, it reports an "Apple software renderer" , which not what i
expected means that it is a software renderer, and not hardware
acccelerated.. (or maybe it should be read as 'apple-software'
renderer.. then there is more hope :) You can check the work if you
load the package NBOpenGL-Mac. Any help or suggestions will be
appreciated.