thanks

May be this page is interesting: 
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#//apple_ref/doc/uid/TP40001987-CH404-SW8

Igor how is london :) ?

Crowded?

Stef


On Jan 10, 2012, at 9:19 PM, Lawson English wrote:

> Igor, I haven't read through the documentation, but glancing at some 
> complaints about this issue, it is plausible that the system thinks you're 
> trying to run a remote OpenGL server.
> 
> http://lists.apple.com/archives/mac-opengl/2007/Dec/msg00009.html
> 
> The relevant documentation is supposed to be here:
> 
> http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html
> 
> L
> On 1/10/12 6:08 AM, Igor Stasenko wrote:
>> The problem i had stuck with is the inability to create a windowed context 
>> on Mac. For that i need to bind to either Carbon or Cocoa libs.. while i 
>> thought that i can just use basic functions. I were able to create an OpenGL 
>> context using coreGL (or something called Core) but i didn't managed to 
>> figure out what to do next. There seems to be lacking of windowing support 
>> on mac. So i could use this context as an offscreen context and it should 
>> work, but i'm not tried it yet. One of disappointment is that when i query 
>> the renderer used for given context, it reports an "Apple software renderer" 
>> , which not what i expected means that it is a software renderer, and not 
>> hardware acccelerated.. (or maybe it should be read as 'apple-software' 
>> renderer.. then there is more hope :) You can check the work if you load the 
>> package NBOpenGL-Mac. Any help or suggestions will be appreciated.
> 
> 


Reply via email to