thanks May be this page is interesting: http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#//apple_ref/doc/uid/TP40001987-CH404-SW8
Igor how is london :) ? Crowded? Stef On Jan 10, 2012, at 9:19 PM, Lawson English wrote: > Igor, I haven't read through the documentation, but glancing at some > complaints about this issue, it is plausible that the system thinks you're > trying to run a remote OpenGL server. > > http://lists.apple.com/archives/mac-opengl/2007/Dec/msg00009.html > > The relevant documentation is supposed to be here: > > http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html > > L > On 1/10/12 6:08 AM, Igor Stasenko wrote: >> The problem i had stuck with is the inability to create a windowed context >> on Mac. For that i need to bind to either Carbon or Cocoa libs.. while i >> thought that i can just use basic functions. I were able to create an OpenGL >> context using coreGL (or something called Core) but i didn't managed to >> figure out what to do next. There seems to be lacking of windowing support >> on mac. So i could use this context as an offscreen context and it should >> work, but i'm not tried it yet. One of disappointment is that when i query >> the renderer used for given context, it reports an "Apple software renderer" >> , which not what i expected means that it is a software renderer, and not >> hardware acccelerated.. (or maybe it should be read as 'apple-software' >> renderer.. then there is more hope :) You can check the work if you load the >> package NBOpenGL-Mac. Any help or suggestions will be appreciated. > >
