[squeak dev added back in]
Even so, i think there's a very windows-centric thing going on that need
not exist. might be wrong of course.
L
On 1/11/12 11:01 AM, ncalexan wrote:
On Wed, Jan 11, 2012 at 9:34 AM, Lawson English-2 [via Smalltalk]
<[hidden email] </user/SendEmail.jtp?type=node&node=4286296&i=0>> wrote:
[...]
Sure. Baloon3D is tightly tied to the VM, and is creating the OpenGL
rendering context (and attaching it the NSWindow, etc) directly on the
C side. Igor's approach is to do this all from the image side, and he
just ran into the reality that you need to know the whole render stack
on Mac OS X to do this (NSWindow, NSView, and OpenGL context). (I
don't mean to put words into Igor's mouth, but his approach is
consistent across issues and he has been up front about wanting to
move things to the image.)
Nick
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