On 20 January 2012 23:18, Lawson English <[email protected]> wrote:
> I'm sorry even loading the project was impossible on my mac. With the first
> strategy, Monticello kept insisting that "sig" had a possword.
>
it was a copy-paste mistake. apparently you don't need to know my
login/password to install package :)

> With the Gofer strategy,
>
> ConfigurationOfNBOpenGL project lastVersion load.
>
> informed me that #lastVersion was undefined. Trying with #latstVersion gave
> different errors.
>
please try with lastVersion. (see Mariano's comment).

> When I managed to force thigns to load using #loadBleedingEdge, classes
>  were missing so I couldn't run your example code:
>
> GLTTRenderingDemo new openInWorld.
>
>
>
> Mac OS X leopard, using a fesh download of Pharo 1.4 iamge and sources, as
> well as a fresh download of the NBCog VM.
>
>
>
> L
>
>
>
> On 1/20/12 11:52 AM, Igor Stasenko wrote:
>>
>> Today i'm happy to announce that i can run my 2 years-old demo which i
>> did when created NBOpenGL bindings first on Windows,
>> working without ANY changes in code on Mac.
>>
>> The main hurdle with adding MacOsx support was that it is largely
>> unknown platform to me , and there are 3 different ways to get there,
>> namely CGL, Carbon and Cocoa.
>> Fortunately CGL approach worked well, despite its a bit limited (you
>> cannot create a windowed context, only fullscreen or offscreen one).
>> But since i am using FBO's , it doesn't really matters.
>> Of course it may make difference for people who want to use GL in
>> different setup.
>>
>> In order to load project, take a fresh Pharo 1.4 image, load
>>
>> ConfigurationOfNBOpenGL package using MC from
>>
>> MCHttpRepository
>>     location: 'http://www.squeaksource.com/NBOpenGL'
>>     user: 'sig'
>>     password: ''
>>
>>
>> or by
>>
>> Gofer it
>>   squeaksource: 'NBOpenGL';
>>   package: 'ConfigurationOfNBOpenGL';
>>   load
>>
>> and then issue:
>>
>> ConfigurationOfNBOpenGL project lastVersion load.
>>
>> Remember, that you have to use CogVM with NativeBoost plugin, which
>> you can download from here:
>>
>>
>> https://ci.lille.inria.fr/pharo/view/NativeBoost/job/NB-Cog-Mac-Carbon/lastSuccessfulBuild/artifact/
>>
>>
>> If everything goes well, you should be able to run a demo by doing:
>>
>> GLTTRenderingDemo new openInWorld.
>>
>> P.S. @ Windows users: due to refactorings which i did, a
>> windows-specific support code is currently broken. So please use older
>> versions of packages (prior to this month).
>> I will fix them very soon.
>>
>>
>

-- 
Best regards,
Igor Stasenko.

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