did you notice that you can save the image in the middle of the animation and it will continue on restart :)
On Jan 22, 2012, at 4:23 AM, Lawson English wrote: > I created a new video how to for installing NativeBoost OpenGL on Pharo 1.4 > Smalltalk on the Mac: http://www.youtube.com/watch?v=RAvlIVG4biM > > Igor, your code is very nice. I think there's a lot of potential here for > NativeBoost and OpenGL that might attract new classes of programmers to > smalltalk. I'd be happy to help create demos and videos of what can be done. > > Lawson > > > > On 1/20/12 11:52 AM, Igor Stasenko wrote: >> Today i'm happy to announce that i can run my 2 years-old demo which i >> did when created NBOpenGL bindings first on Windows, >> working without ANY changes in code on Mac. >> >> The main hurdle with adding MacOsx support was that it is largely >> unknown platform to me , and there are 3 different ways to get there, >> namely CGL, Carbon and Cocoa. >> Fortunately CGL approach worked well, despite its a bit limited (you >> cannot create a windowed context, only fullscreen or offscreen one). >> But since i am using FBO's , it doesn't really matters. >> Of course it may make difference for people who want to use GL in >> different setup. >> >> In order to load project, take a fresh Pharo 1.4 image, load >> >> ConfigurationOfNBOpenGL package using MC from >> >> MCHttpRepository >> location: 'http://www.squeaksource.com/NBOpenGL' >> user: 'sig' >> password: '' >> >> >> or by >> >> Gofer it >> squeaksource: 'NBOpenGL'; >> package: 'ConfigurationOfNBOpenGL'; >> load >> >> and then issue: >> >> ConfigurationOfNBOpenGL project lastVersion load. >> >> Remember, that you have to use CogVM with NativeBoost plugin, which >> you can download from here: >> >> https://ci.lille.inria.fr/pharo/view/NativeBoost/job/NB-Cog-Mac-Carbon/lastSuccessfulBuild/artifact/ >> >> >> If everything goes well, you should be able to run a demo by doing: >> >> GLTTRenderingDemo new openInWorld. >> >> P.S. @ Windows users: due to refactorings which i did, a >> windows-specific support code is currently broken. So please use older >> versions of packages (prior to this month). >> I will fix them very soon. >> >> > >
