did you notice that you can save the image in the middle of the animation and 
it will continue on restart :)

On Jan 22, 2012, at 4:23 AM, Lawson English wrote:

> I created a new video how to for installing NativeBoost OpenGL on Pharo 1.4 
> Smalltalk on the Mac: http://www.youtube.com/watch?v=RAvlIVG4biM
> 
> Igor, your code is very nice. I think there's a lot of potential here for 
> NativeBoost and OpenGL that might attract new classes of programmers to 
> smalltalk. I'd be happy to help create demos and videos of what can be done.
> 
> Lawson
> 
> 
> 
> On 1/20/12 11:52 AM, Igor Stasenko wrote:
>> Today i'm happy to announce that i can run my 2 years-old demo which i
>> did when created NBOpenGL bindings first on Windows,
>> working without ANY changes in code on Mac.
>> 
>> The main hurdle with adding MacOsx support was that it is largely
>> unknown platform to me , and there are 3 different ways to get there,
>> namely CGL, Carbon and Cocoa.
>> Fortunately CGL approach worked well, despite its a bit limited (you
>> cannot create a windowed context, only fullscreen or offscreen one).
>> But since i am using FBO's , it doesn't really matters.
>> Of course it may make difference for people who want to use GL in
>> different setup.
>> 
>> In order to load project, take a fresh Pharo 1.4 image, load
>> 
>> ConfigurationOfNBOpenGL package using MC from
>> 
>> MCHttpRepository
>>     location: 'http://www.squeaksource.com/NBOpenGL'
>>     user: 'sig'
>>     password: ''
>> 
>> 
>> or by
>> 
>> Gofer it
>>   squeaksource: 'NBOpenGL';
>>   package: 'ConfigurationOfNBOpenGL';
>>   load
>> 
>> and then issue:
>> 
>> ConfigurationOfNBOpenGL project lastVersion load.
>> 
>> Remember, that you have to use CogVM with NativeBoost plugin, which
>> you can download from here:
>> 
>> https://ci.lille.inria.fr/pharo/view/NativeBoost/job/NB-Cog-Mac-Carbon/lastSuccessfulBuild/artifact/
>> 
>> 
>> If everything goes well, you should be able to run a demo by doing:
>> 
>> GLTTRenderingDemo new openInWorld.
>> 
>> P.S. @ Windows users: due to refactorings which i did, a
>> windows-specific support code is currently broken. So please use older
>> versions of packages (prior to this month).
>> I will fix them very soon.
>> 
>> 
> 
> 


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