Kool. So how could I make the entire World a drawing surface so that I
could use the OpenGL drawing throughout the entire squeak/pharo OS
window, instead of within another window?
Could a 2D/3D mashup like I have in this video be accomplished? The fps
is too slow to be useable for most things, at this point:
http://www.youtube.com/watch?v=nSLZKIXeXR4
On 1/23/12 3:00 PM, Hans-Martin Mosner wrote:
Am 23.01.2012 18:03, schrieb Lawson English:
Is there a way to directly draw to the system window using OpenGL so that
intermediate software blitting is eliminated?
The opengl context is already drawing directly to the screen (or rather, to the
back buffer managed by opengl).
There is no intermediate software blitting involved AFAIK.
Cheers,
Hans-Martin