Kool. So how could I make the entire World a drawing surface so that I could use the OpenGL drawing throughout the entire squeak/pharo OS window, instead of within another window?

Could a 2D/3D mashup like I have in this video be accomplished? The fps is too slow to be useable for most things, at this point: http://www.youtube.com/watch?v=nSLZKIXeXR4

On 1/23/12 3:00 PM, Hans-Martin Mosner wrote:
Am 23.01.2012 18:03, schrieb Lawson English:
Is there a way to directly draw to the system window using OpenGL so that 
intermediate software blitting is eliminated?

The opengl context is already drawing directly to the screen (or rather, to the 
back buffer managed by opengl).
There is no intermediate software blitting involved AFAIK.

Cheers,
Hans-Martin




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