On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote: > may i ask you, what is your plans? > say, you want to implement a particle system which can be animated at > decent frame rate, > or something more complex?
No much simpler. All I am doing is some sort of gantt chart. I thought smoth- scrolling would be cool, so I implemented it. But it just doesn't look as smooth as an iPad (but pretty smoth nontheless) > you know, there's always workarounds.. like in case of particles, > instead of creating separate > morphs for each of them, just use single morph and draw them in own > #drawOn: method > for morph which will represents your scene.. I had this idea initially too, but when I started to imangine, what I would have to write in my drawOn: method, I ended up with pretty much the same things, morphic is already doing. But actually my major concern is: do I still have a flaw in my program, i.e. is 0.2 msec per morph an acceptable value. If so, I will stop worrying. If not I will hunt for it. I am not complaining about morphic, I just want to know if an experienced programmer would settle for a less than 70 Hz framerate when moving around a few hundred Morphs?
