On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote:

> may i ask you, what is your plans?
> say, you want to implement a particle system which can be animated at
> decent frame rate,
> or something more complex?

No much simpler. All I am doing is some sort of gantt chart. I thought smoth-
scrolling would be cool, so I implemented it. But it just doesn't look as 
smooth as an iPad (but pretty smoth nontheless)

> you know, there's always workarounds.. like in case of particles,
> instead of creating separate
> morphs for each of them, just use single morph and draw them in own
> #drawOn: method
> for morph which will represents your scene..

I had this idea initially too, but when I started to imangine, what I would 
have to write in my drawOn: method, I ended up with pretty much the same 
things, morphic is already doing. 

But actually my major concern is: do I still have a flaw in my program, i.e. 
is 0.2 msec per morph an acceptable value. If so, I will stop worrying. If not 
I will hunt for it. I am not complaining about morphic, I just want to know if 
an experienced programmer would settle for a less than 70 Hz framerate when 
moving around a few hundred Morphs?




Reply via email to