On 05.05.2012 17:23, Igor Stasenko wrote:
On 5 May 2012 09:39, Martin Drautzburg<[email protected]>  wrote:
On Saturday, 5. May 2012 02:38:11 Igor Stasenko wrote:
On 5 May 2012 01:43, Martin Drautzburg<[email protected]>  wrote:
On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote:
may i ask you, what is your plans?
say, you want to implement a particle system which can be animated at
decent frame rate,
or something more complex?
No much simpler. All I am doing is some sort of gantt chart. I thought
smoth- scrolling would be cool, so I implemented it. But it just doesn't
look as smooth as an iPad (but pretty smoth nontheless)
but you can cheat.
look at ipad/imac zooming interface.. when you zoom in, it doesn't
redraws the whole
desktop each frame. it just captures screenshoot and zooms that image
instead (with nice filtering of course).. and only when you stop
zooming, it redraws everything at new scale.
Where would I have to look, when I want to do somehting like this? I had some
hope in CachingMorph and I replaced my smooth scrolling RectangleMorph with a
CachingMorph, but that froze everything, so it is probably not as simple as
that.
i dont think there is something like that.
what you need is to create a large Form and then draw your scene there.

form := Form extent: ... depth:.. .
canvas := form getCanvas.
There is, the Hand does this when you drag a morph. (minus the scaling)
Probably not very well factored/reusable though :)

Cheers,
Henry

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