On Saturday, 5. May 2012 02:38:11 Igor Stasenko wrote: > On 5 May 2012 01:43, Martin Drautzburg <[email protected]> wrote: > > On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote: > >> may i ask you, what is your plans? > >> say, you want to implement a particle system which can be animated at > >> decent frame rate, > >> or something more complex? > > > > No much simpler. All I am doing is some sort of gantt chart. I thought > > smoth- scrolling would be cool, so I implemented it. But it just doesn't > > look as smooth as an iPad (but pretty smoth nontheless) > > but you can cheat. > look at ipad/imac zooming interface.. when you zoom in, it doesn't > redraws the whole > desktop each frame. it just captures screenshoot and zooms that image > instead (with nice filtering of course).. and only when you stop > zooming, it redraws everything at new scale.
Where would I have to look, when I want to do somehting like this? I had some hope in CachingMorph and I replaced my smooth scrolling RectangleMorph with a CachingMorph, but that froze everything, so it is probably not as simple as that. -- Martin
