On Saturday, 5. May 2012 02:38:11 Igor Stasenko wrote:
> On 5 May 2012 01:43, Martin Drautzburg <[email protected]> wrote:
> > On Saturday, 5. May 2012 00:17:09 Igor Stasenko wrote:
> >> may i ask you, what is your plans?
> >> say, you want to implement a particle system which can be animated at
> >> decent frame rate,
> >> or something more complex?
> > 
> > No much simpler. All I am doing is some sort of gantt chart. I thought
> > smoth- scrolling would be cool, so I implemented it. But it just doesn't
> > look as smooth as an iPad (but pretty smoth nontheless)
> 
> but you can cheat.
> look at ipad/imac zooming interface.. when you zoom in, it doesn't
> redraws the whole
> desktop each frame. it just captures screenshoot and zooms that image
> instead (with nice filtering of course).. and only when you stop
> zooming, it redraws everything at new scale.

Where would I have to look, when I want to do somehting like this? I had some 
hope in CachingMorph and I replaced my smooth scrolling RectangleMorph with a 
CachingMorph, but that froze everything, so it is probably not as simple as 
that.
-- 
Martin

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