cool :)

On Mar 14, 2013, at 4:44 PM, Igor Stasenko <[email protected]> wrote:

> Hi, there
> 
> since Pharo 2.0 is out (well almost ;) ) , it is time to update
> configuration of stuff ..
> today the prize goes to NBOpenGL project (Athens tomorrow)..
> 
> I did not much, just boring things:
> 
> - migrated all packages on smalltalkhub
> (http://www.smalltalkhub.com/#!/~PharoExtras/NBOpenGL) from
> squeaksource.
> - updated configuration(s). I removed explicit dependency from
> NativeBoost, since it is in 2.0 by default.
> - rescued a legacy TrueType package, which was thrown out of base
> image, so i took a freedom to put it in NBOpenGL repository,
> because it seems only my demo code does something with it :)
> 
> If you wanna try if it works, do:
> 
> 1.
> Gofer it
> smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
> package: 'ConfigurationOfNBOpenGL';
> load.

easier: 

Gofer it
        smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
        configurationOf: 'NBOpenGL';
        load.

:)

> 
> 2.
> (ConfigurationOfNBOpenGL project version: '2.0') load
> 
> 
> 2.1. If VM crashes when doing step 2. Download the stable one from
> [http://pharo.gforge.inria.fr/ci/vm/pharo/]
> and repeat step 2. (Many many thanks to Esteban who was persistent
> enough ditching this problem finally!!!!!!!!!!!!!!)
> 2.2. if VM still crashes, you know who to blame ;)

not blame, but report :)
I cannot preview all the possible issues, you know... I just fixed all the 
crashes that I have reported :P

Esteban

> 
> 3.
> GLTTRenderingDemo new openInWorld
> 
> (if it works you shall see some strange Cyrillic (no, it is not
> Klingon) letters zooming in and out again in a loop :)
> 
> 
> 4. If you on windows or linux, report problems. Because i did not
> tried it there. ;)
> But for me it was a great relief to see it working at least on my Mac
> after many perturbations with 2.0 and NativeBoost over past half-year.
> 
> P.S. ah.. yeah.. if you try to run demo on very old crappy hardware
> with very old opengl drivers, don't blame anyone that it doesn't
> works, except yourself :)  As far as i remember demo requires at least
> OpenGL 2.0 support. But this is just a demo, if it doesn't works, it
> doesn't immediately means that you cannot use nativeboost opengl
> bindings in your own project and make things work properly for older
> versions of opengl.
> 
> -- 
> Best regards,
> Igor Stasenko.
> 


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