cool :) On Mar 14, 2013, at 4:44 PM, Igor Stasenko <[email protected]> wrote:
> Hi, there > > since Pharo 2.0 is out (well almost ;) ) , it is time to update > configuration of stuff .. > today the prize goes to NBOpenGL project (Athens tomorrow).. > > I did not much, just boring things: > > - migrated all packages on smalltalkhub > (http://www.smalltalkhub.com/#!/~PharoExtras/NBOpenGL) from > squeaksource. > - updated configuration(s). I removed explicit dependency from > NativeBoost, since it is in 2.0 by default. > - rescued a legacy TrueType package, which was thrown out of base > image, so i took a freedom to put it in NBOpenGL repository, > because it seems only my demo code does something with it :) > > If you wanna try if it works, do: > > 1. > Gofer it > smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; > package: 'ConfigurationOfNBOpenGL'; > load. easier: Gofer it smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; configurationOf: 'NBOpenGL'; load. :) > > 2. > (ConfigurationOfNBOpenGL project version: '2.0') load > > > 2.1. If VM crashes when doing step 2. Download the stable one from > [http://pharo.gforge.inria.fr/ci/vm/pharo/] > and repeat step 2. (Many many thanks to Esteban who was persistent > enough ditching this problem finally!!!!!!!!!!!!!!) > 2.2. if VM still crashes, you know who to blame ;) not blame, but report :) I cannot preview all the possible issues, you know... I just fixed all the crashes that I have reported :P Esteban > > 3. > GLTTRenderingDemo new openInWorld > > (if it works you shall see some strange Cyrillic (no, it is not > Klingon) letters zooming in and out again in a loop :) > > > 4. If you on windows or linux, report problems. Because i did not > tried it there. ;) > But for me it was a great relief to see it working at least on my Mac > after many perturbations with 2.0 and NativeBoost over past half-year. > > P.S. ah.. yeah.. if you try to run demo on very old crappy hardware > with very old opengl drivers, don't blame anyone that it doesn't > works, except yourself :) As far as i remember demo requires at least > OpenGL 2.0 support. But this is just a demo, if it doesn't works, it > doesn't immediately means that you cannot use nativeboost opengl > bindings in your own project and make things work properly for older > versions of opengl. > > -- > Best regards, > Igor Stasenko. >
