Do not forget to create a jenkins job on https://ci.inria.fr/pharo-contribution/

On 2013-03-14, at 16:58, Esteban Lorenzano <[email protected]> wrote:

> cool :)
> 
> On Mar 14, 2013, at 4:44 PM, Igor Stasenko <[email protected]> wrote:
> 
>> Hi, there
>> 
>> since Pharo 2.0 is out (well almost ;) ) , it is time to update
>> configuration of stuff ..
>> today the prize goes to NBOpenGL project (Athens tomorrow)..
>> 
>> I did not much, just boring things:
>> 
>> - migrated all packages on smalltalkhub
>> (http://www.smalltalkhub.com/#!/~PharoExtras/NBOpenGL) from
>> squeaksource.
>> - updated configuration(s). I removed explicit dependency from
>> NativeBoost, since it is in 2.0 by default.
>> - rescued a legacy TrueType package, which was thrown out of base
>> image, so i took a freedom to put it in NBOpenGL repository,
>> because it seems only my demo code does something with it :)
>> 
>> If you wanna try if it works, do:
>> 
>> 1.
>> Gofer it
>> smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
>> package: 'ConfigurationOfNBOpenGL';
>> load.
> 
> easier: 
> 
> Gofer it
>       smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
>       configurationOf: 'NBOpenGL';
>       load.
> 
> :)
> 
>> 
>> 2.
>> (ConfigurationOfNBOpenGL project version: '2.0') load
>> 
>> 
>> 2.1. If VM crashes when doing step 2. Download the stable one from
>> [http://pharo.gforge.inria.fr/ci/vm/pharo/]
>> and repeat step 2. (Many many thanks to Esteban who was persistent
>> enough ditching this problem finally!!!!!!!!!!!!!!)
>> 2.2. if VM still crashes, you know who to blame ;)
> 
> not blame, but report :)
> I cannot preview all the possible issues, you know... I just fixed all the 
> crashes that I have reported :P
> 
> Esteban
> 
>> 
>> 3.
>> GLTTRenderingDemo new openInWorld
>> 
>> (if it works you shall see some strange Cyrillic (no, it is not
>> Klingon) letters zooming in and out again in a loop :)
>> 
>> 
>> 4. If you on windows or linux, report problems. Because i did not
>> tried it there. ;)
>> But for me it was a great relief to see it working at least on my Mac
>> after many perturbations with 2.0 and NativeBoost over past half-year.
>> 
>> P.S. ah.. yeah.. if you try to run demo on very old crappy hardware
>> with very old opengl drivers, don't blame anyone that it doesn't
>> works, except yourself :)  As far as i remember demo requires at least
>> OpenGL 2.0 support. But this is just a demo, if it doesn't works, it
>> doesn't immediately means that you cannot use nativeboost opengl
>> bindings in your own project and make things work properly for older
>> versions of opengl.
>> 
>> -- 
>> Best regards,
>> Igor Stasenko.
>> 
> 
> 


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