Do not forget to create a jenkins job on https://ci.inria.fr/pharo-contribution/
On 2013-03-14, at 16:58, Esteban Lorenzano <[email protected]> wrote: > cool :) > > On Mar 14, 2013, at 4:44 PM, Igor Stasenko <[email protected]> wrote: > >> Hi, there >> >> since Pharo 2.0 is out (well almost ;) ) , it is time to update >> configuration of stuff .. >> today the prize goes to NBOpenGL project (Athens tomorrow).. >> >> I did not much, just boring things: >> >> - migrated all packages on smalltalkhub >> (http://www.smalltalkhub.com/#!/~PharoExtras/NBOpenGL) from >> squeaksource. >> - updated configuration(s). I removed explicit dependency from >> NativeBoost, since it is in 2.0 by default. >> - rescued a legacy TrueType package, which was thrown out of base >> image, so i took a freedom to put it in NBOpenGL repository, >> because it seems only my demo code does something with it :) >> >> If you wanna try if it works, do: >> >> 1. >> Gofer it >> smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; >> package: 'ConfigurationOfNBOpenGL'; >> load. > > easier: > > Gofer it > smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; > configurationOf: 'NBOpenGL'; > load. > > :) > >> >> 2. >> (ConfigurationOfNBOpenGL project version: '2.0') load >> >> >> 2.1. If VM crashes when doing step 2. Download the stable one from >> [http://pharo.gforge.inria.fr/ci/vm/pharo/] >> and repeat step 2. (Many many thanks to Esteban who was persistent >> enough ditching this problem finally!!!!!!!!!!!!!!) >> 2.2. if VM still crashes, you know who to blame ;) > > not blame, but report :) > I cannot preview all the possible issues, you know... I just fixed all the > crashes that I have reported :P > > Esteban > >> >> 3. >> GLTTRenderingDemo new openInWorld >> >> (if it works you shall see some strange Cyrillic (no, it is not >> Klingon) letters zooming in and out again in a loop :) >> >> >> 4. If you on windows or linux, report problems. Because i did not >> tried it there. ;) >> But for me it was a great relief to see it working at least on my Mac >> after many perturbations with 2.0 and NativeBoost over past half-year. >> >> P.S. ah.. yeah.. if you try to run demo on very old crappy hardware >> with very old opengl drivers, don't blame anyone that it doesn't >> works, except yourself :) As far as i remember demo requires at least >> OpenGL 2.0 support. But this is just a demo, if it doesn't works, it >> doesn't immediately means that you cannot use nativeboost opengl >> bindings in your own project and make things work properly for older >> versions of opengl. >> >> -- >> Best regards, >> Igor Stasenko. >> > >
