On 14 March 2013 18:46, Camillo Bruni <[email protected]> wrote:
> Do not forget to create a jenkins job on 
> https://ci.inria.fr/pharo-contribution/
>
https://ci.inria.fr/pharo-contribution/job/NBOpenGL/

> On 2013-03-14, at 16:58, Esteban Lorenzano <[email protected]> wrote:
>
>> cool :)
>>
>> On Mar 14, 2013, at 4:44 PM, Igor Stasenko <[email protected]> wrote:
>>
>>> Hi, there
>>>
>>> since Pharo 2.0 is out (well almost ;) ) , it is time to update
>>> configuration of stuff ..
>>> today the prize goes to NBOpenGL project (Athens tomorrow)..
>>>
>>> I did not much, just boring things:
>>>
>>> - migrated all packages on smalltalkhub
>>> (http://www.smalltalkhub.com/#!/~PharoExtras/NBOpenGL) from
>>> squeaksource.
>>> - updated configuration(s). I removed explicit dependency from
>>> NativeBoost, since it is in 2.0 by default.
>>> - rescued a legacy TrueType package, which was thrown out of base
>>> image, so i took a freedom to put it in NBOpenGL repository,
>>> because it seems only my demo code does something with it :)
>>>
>>> If you wanna try if it works, do:
>>>
>>> 1.
>>> Gofer it
>>> smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
>>> package: 'ConfigurationOfNBOpenGL';
>>> load.
>>
>> easier:
>>
>> Gofer it
>>       smalltalkhubUser: 'PharoExtras'  project: 'NBOpenGL';
>>       configurationOf: 'NBOpenGL';
>>       load.
>>
>> :)
>>
>>>
>>> 2.
>>> (ConfigurationOfNBOpenGL project version: '2.0') load
>>>
>>>
>>> 2.1. If VM crashes when doing step 2. Download the stable one from
>>> [http://pharo.gforge.inria.fr/ci/vm/pharo/]
>>> and repeat step 2. (Many many thanks to Esteban who was persistent
>>> enough ditching this problem finally!!!!!!!!!!!!!!)
>>> 2.2. if VM still crashes, you know who to blame ;)
>>
>> not blame, but report :)
>> I cannot preview all the possible issues, you know... I just fixed all the 
>> crashes that I have reported :P
>>
>> Esteban
>>
>>>
>>> 3.
>>> GLTTRenderingDemo new openInWorld
>>>
>>> (if it works you shall see some strange Cyrillic (no, it is not
>>> Klingon) letters zooming in and out again in a loop :)
>>>
>>>
>>> 4. If you on windows or linux, report problems. Because i did not
>>> tried it there. ;)
>>> But for me it was a great relief to see it working at least on my Mac
>>> after many perturbations with 2.0 and NativeBoost over past half-year.
>>>
>>> P.S. ah.. yeah.. if you try to run demo on very old crappy hardware
>>> with very old opengl drivers, don't blame anyone that it doesn't
>>> works, except yourself :)  As far as i remember demo requires at least
>>> OpenGL 2.0 support. But this is just a demo, if it doesn't works, it
>>> doesn't immediately means that you cannot use nativeboost opengl
>>> bindings in your own project and make things work properly for older
>>> versions of opengl.
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>>
>>
>>
>
>



-- 
Best regards,
Igor Stasenko.

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