Yep, the first thing I tried when I had to deal with this was using
InputEventSensor, but  I couldn't manage to use it for changing the mouse
position.
As the InputEventSensor takes the position from the hardware cursor as you
say, the workaround we found was actually changing the hardware cursor's
position using FFI :P

Cheers,
Carla

On Wed, Mar 13, 2013 at 2:25 PM, [email protected] <[email protected]>wrote:

> The InputEventSensor does some reading about that and at one point
> updates the ActiveHand.
>
> But it looks like we do read that from primitives. Not sure there is a
> way to do that.
> Interesting question!
>
> Phil
>
> 2013/3/13 Santiago Bragagnolo <[email protected]>:
> > Hi all!
> >
> >     I'm doing a bizarre experiment where i need to change the position of
> > the mouse to a fixed point (like make the mouse pointer to jump from
> where
> > it is to a button). Does anyone have a clue about how to?
> >
> >  Thanks in advance!
> >
> > Santiago
>
>

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