This feature would be nice to have in the base system and not require FFI. Glad you have an answer!
Phil 2013/3/13 Carla F. Griggio <[email protected]>: > Yep, the first thing I tried when I had to deal with this was using > InputEventSensor, but I couldn't manage to use it for changing the mouse > position. > As the InputEventSensor takes the position from the hardware cursor as you > say, the workaround we found was actually changing the hardware cursor's > position using FFI :P > > Cheers, > Carla > > On Wed, Mar 13, 2013 at 2:25 PM, [email protected] <[email protected]> > wrote: >> >> The InputEventSensor does some reading about that and at one point >> updates the ActiveHand. >> >> But it looks like we do read that from primitives. Not sure there is a >> way to do that. >> Interesting question! >> >> Phil >> >> 2013/3/13 Santiago Bragagnolo <[email protected]>: >> > Hi all! >> > >> > I'm doing a bizarre experiment where i need to change the position >> > of >> > the mouse to a fixed point (like make the mouse pointer to jump from >> > where >> > it is to a button). Does anyone have a clue about how to? >> > >> > Thanks in advance! >> > >> > Santiago >> >
