Stephane Ducasse wrote:!/~CAR/ReusableBricks/packages/Equals

Ah. It uses trait that does it dynamically.

Good to know, usable for some more dynamic scenarios; but here I wanted something more explicit a la existing "generate xxx", so I went for Alistair's suggestion, so it was just a matter of Playground and:

(RBGenerateEqualHashRefactoring className: PharktSymbol variables: #(baseAsset quoteAsset)) execute


(btw, it would be nice if that was actually in a menu; but if Nautilus if phased out, at least in Calypso in Pharo 7 :-) )


On Thu, Feb 8, 2018 at 12:47 PM, Herbert Vojčík<>  wrote:

Alistair Grant wrote:
Hi Herby,

On 8 February 2018 at 03:10, Herbert Vojčík<>   wrote:

Do you think it would be reasonable to have, a la "generate accessors" /
"generate initialize method", a "generate equality" thingie that would
generate #= and #hash for the method, mechanically?

Just created a new "piece of data" class and felt like it would be

The refactoring browser is already capable of generating #= and #hash:

Now somebody tell me it actually is there in the Nautilus menu, I just did
not find it. Which would be the best outcome, save making myself ridiculous
online... :-)

| r |

r := RBGenerateEqualHashRefactoring
          className: MyClass
          variables: #(vars which should be used in equal and hash).
r execute


Reply via email to