I will add it to Calypso.
I use it often.

2018-02-08 17:23 GMT+03:00 Herbert Vojčík <he...@mailbox.sk>:

>
> Stephane Ducasse wrote:
>
>> http://smalltalkhub.com/#!/~CAR/ReusableBricks/packages/Equals
>>
>
> Ah. It uses trait that does it dynamically.
>
> Good to know, usable for some more dynamic scenarios; but here I wanted
> something more explicit a la existing "generate xxx", so I went for
> Alistair's suggestion, so it was just a matter of Playground and:
>
> (RBGenerateEqualHashRefactoring className: PharktSymbol variables:
> #(baseAsset quoteAsset)) execute
>
> Thanks.
>
> (btw, it would be nice if that was actually in a menu; but if Nautilus if
> phased out, at least in Calypso in Pharo 7 :-) )
>
> Herby
>
>
> On Thu, Feb 8, 2018 at 12:47 PM, Herbert Vojčík<he...@mailbox.sk>  wrote:
>>
>>>
>>> Alistair Grant wrote:
>>>
>>>> Hi Herby,
>>>>
>>>> On 8 February 2018 at 03:10, Herbert Vojčík<he...@mailbox.sk>   wrote:
>>>>
>>>>> Hi!
>>>>>
>>>>> Do you think it would be reasonable to have, a la "generate accessors"
>>>>> /
>>>>> "generate initialize method", a "generate equality" thingie that would
>>>>> generate #= and #hash for the method, mechanically?
>>>>>
>>>>> Just created a new "piece of data" class and felt like it would be
>>>>> helpful.
>>>>>
>>>>
>>>> The refactoring browser is already capable of generating #= and #hash:
>>>>
>>>
>>> Now somebody tell me it actually is there in the Nautilus menu, I just
>>> did
>>> not find it. Which would be the best outcome, save making myself
>>> ridiculous
>>> online... :-)
>>>
>>>
>>> | r |
>>>>
>>>> r := RBGenerateEqualHashRefactoring
>>>>           className: MyClass
>>>>           variables: #(vars which should be used in equal and hash).
>>>> r execute
>>>>
>>>>
>>>> HTH,
>>>> Alistair
>>>>
>>>>
>>
>

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