On Tue, 26 Apr 2011 09:20:33 -0400, Steve Schveighoffer <[email protected]> wrote:
I'm consolidating responses here...
----- Original Message -----
From: Robert Jacques <[email protected]>

On Mon, 25 Apr 2011 09:47:32 -0400, Steve Schveighoffer
<[email protected]> wrote:
 It's impossible to improve the design when the compiler doesn't let
you enforce your design!

 And no, the user is not always right.  That's why we have the compiler
to tell them so ;)

Having D enforce your design, can not _ever_ improve a design. Every single time DMD rapts the user's knuckles enforcing your design, it is an instance where
your design failed. It is a safety net. Nothing more.

Incorrect. DMD enforces you use the names the author designed, with the capitalization the author designed. If you do not, it doesn't compile. It is no different with parentheses, which are part of the name.

Ahem. If they are no different, then could you please name a word that has parenthesis as part of it? No?

Even capitalization is limited to a very limited set of by convention rules, beCause wE caN't reMemBer hOw To tYpe namEs liKe thiS.

Have a safety net is important, but the more it extends out beyond the concrete of invalid and meaningless code, the more it encourages mediocre design. And any
fall into the safety net still hurts.

It hurts when you're not allowed to write confusing code? That sounds like a pretty good design to me :)

The only time a corder writes confusing code is when your API confuses them. So not allowing 'confusing' code means the API doesn't have to be clear and meaningful, which is what I meant encouraging mediocre design.

And given that a coder doesn't ever try to write code that's confusing to them, whether or not it's confusing to you is a moot point, _unless_ at the same time the confusing way is a) invalid or meaningless and b) looks more valid than the non-confusing way.

What I meant was, the technicality that the function could be pure, and
that would remove the possibility of using it the "wrong way" does not
invalidate the property problem. In fact, it does not necessarily invalidate
the example, since it is D1 we are talking about here (Tango).

I don't think in terms of a single property problem (I don't even know
what you mean by that). I think in terms of many small problems of varying severity. (And this solves the vast majority of the high severity issues) And
any solution to the 'property problem' would be D2/D3 only, so I
don't know why you're mentioning D1.

I'm referring to the ability to call any method with the right arguments as properties. This exists in D1 and currently in D2 (to be deprecated).


 But in any case, this is diverging into the obscure.  I don't think
rules that try to guess what the author is intending are as good as annotations
which tell the compiler what the author is intending.

Of course not, but there's a reason that most cars are automatics: there is a non-negligible cost to using a heavy annotation based system. The question
isn't so much as is one 'better' or not, but is it good enough most
of the time?

Most of the time isn't good enough.  Is it ok if the compiler's code
generation works "most of the time"?  If the compiler allows me to get
the design I want most of the time, and other times it's impossible,
that is a half-ass flawed design, and it's actually worse than not
having @property at all.

You are aware that the counter argument is to regurgitate this argument back to you with a name change? that aside, design is almost always about compromise (though sometimes you get synthesis). And to find a good compromise you must explore the solution space. That a particular solution might be worse than any of it neighbors may occur (and I thank you for pointing out the flaws in this one), but that doesn't mean we shouldn't look.

There are problems with using @property alone. There are problem with using Methods-as-Fields alone. This would indicate that some compromise is needed, and
therefore every point of the synthesis/trade-off curve is valuable. (Or
alternatively that we need to scrape both and start a fresh)

But the problem with enforcing @property is just that you don't want to name
 your functions differently from the properties.  It's not that the
functionality cannot be had.  Essentially, it's a bikeshed problem, not a
 real problem.

Okay, first, I'm not sure you meant to imply this, but there are a host of other issues with enforcing @property, beyond the one we're discussing now, or even then ones mentioned in these threads.

Second, a large part of any design is nomenclature; bikesheds only occur when you've got a couple of reasonable, relatively equal solutions and multiple cooks/designers.

Third, 'not a real problem'? A) if we didn't think it was a 'real problem' we would not be discussing it. B) Please excuses the crassness, but that sounds suspiciously like 'my shit doesn't stink'

Forth, since you have asserted many times that parenthesis are part of the name, then isn't the problem with not-enforcing @property just that you don't want to name your functions clearly. It's not that the functionality cannot be had. Essentially, it's a bikeshed problem, not a real problem.

For you to reject my rebuttal of your obviously abstract example by saying
my rebuttal is too abstract is also fallacious.

*sigh* The original argument was "Here is an API design, A, that you
can't express elegantly with @property alone". Your rebuttal was
"Well, your abstracted example is obviously of Poor Design (TM), you should
use B instead. Therefore, this 'issue' with @property, isn't really
an issue". Your rebuttal introduced a new argument (that A was bad design, so use B instead) and I was pointing out the flaws in you making that argument based on abstracted information. The original argument was never about the
'goodness' of A, it was about the ability to express A in the first
place; the biggest flaw in your argument is that the ability to express
'poor' design should warrant the removal of the ability to express it.

*double sigh* So essentially, you put forth an argument showing how you
are correct using abstract data, and you reject my rebuttal that uses
the same abstract data because... it's abstract?  Give me a break!  Is
your argument impervious to attack then, because it's abstract?

*sigh* (Now would that be a triple sigh, a quadruple sigh or a double double sigh?) Anyways, no it's not impervious to attack. The discussion began as a discussion of _existence_ of issues with strict-@property. You counter-argued against the _importance_ of the issue. Now the _importance_ of an issue is a valuable discussion, but responding with an _importance_ argument to an _existence_ discussion without making a clear change of topic, is bad form.

In all concrete examples that exist, if this compiles:

a = b.x = c;

Where x is a property name, I would expect a == c. Any reasonable programmer would.

Look, the problem is not about what you are thinking when you write it,
it's what you are thinking when you read it.  Essentially, your design
promotes confusing/unreviewable code, i.e. it's design could be improved.

A coder doesn't naturally try to write confusing/unreviewable code. And what you're thinking when you read it, is very similar to what you're thinking when you write it. Besides, greater expression capabilities allow you to express high level constructs better, which promotes clear, reviewable code.

 No they don't.  This is a common argument against larger APIs.  I know
many many APIs where I don't *know* the whole API, I just know what I need to get my work done, and lookup anything else. If you want to use the setX version all the time, there is no need to learn the property functions. In fact, there is no more learning required for the setX version and the dual
property/function version -- both have the same number of API calls.

Bottom line, increasing the number of documented calls does not make it
harder to learn one of those calls.

I'm not arguing for or against larger APIs. My issue is with inefficient
APIs. With dual property/function I can store a single entity in my mind (or in the docs) and then apply language rules to get 2 API calls. In the alternative, I have to store 3 entities, the two names and their relationship to each other,
to get 2 API calls.

No you don't.  You only have to store the relationship "if I want to use
 this as a property, use x.  If I want to use it using fluent
programming, use setX()", then you just have to remember the names for
the properties.  It's no different than the relationship "If I want to
use this as a property, use x.  If I want to use it using fluent
programming use x()".  You actually will not notice a difference, I
guarantee your brain will not run out of space because of this :)

The docs can state the same relationship in one spot, or just use ///ditto to group both the property and the setter together.

Did you notice that you used two sentences in each example to explain it to me? With Method-as-Fields I only need to use one.


 3) If setProp actually read better in real life, we'd use it. But
it
 doesn't, so we aren't. By the way, I would hazard that
setX/getX are one
 of the most famous/infamous pieces of API design out there and that
everyone
 can/does consider it.

 Your opinion.  I have used it, and have had no complaints.

I'm not sure what you're implying/responding to here.

I was responding to "If setProp actually read better in real life, we'd
use it. But it doesn't, so we aren't." Sorry, did you think that was a fact and not an opinion?

No, I thought you were dismissing my opinion as not valid because it differed from yours. (I may have misunderstood, but you were very terse)

My response was
was that I (and almost everyone else) has used setX/getX at some point and always considers whether its the best choice for job (or not) and that implying that we didn't consider it during API design seems a bit condescending, nor
is it really helpful to the discussion.

I do not know your reasons for your design.  All I can guess is that you
 did not consider the possibilities for abuse, or the confusion of the
reviewer, or thought they were not important, and thought "hey, I can do two things with one function!
neat!"  It's a classic folly of software developers not considering the
usability of what they are writing. It is why you have people who aren't software engineers design or review UIs.

Yeah, I'm well aware of what happens when you let software engineers design your UIs. But your condescending tone isn't helpful to a level headed discussion and seems to speak to a general close-mindedness, which is also not helpful.

  Without strict properties, the author of the code cannot enforce
usage
semantics, and therefore, will lead to ambiguities. The only exception
I can
see is calling a function with no arguments which returns void without
the
 parentheses.  It cannot be mistaken for a property getter, because it
can't
 be used as a getter.

 Could you please present an example of an ambiguity in the general
case? (i.e.
excluding assignment to const/immutable/(static pure) functions and the
 delegate() foo(){})

I mean semantic ambiguity, not compiler ambiguity. I mean, the choice of
how the symbol can be used makes the symbol name ambiguous where it wouldn't
be if the usage was locked to one way or the other.

Sorry, I was implying examples of semantic ambiguity with my request.

OK, when you referred to the delegate thing, I thought you meant functional ambiguity.

Any term which could be confused as an action or a property. For instance backup. backup can be a noun ("do you have the backup?"), or it could be a verb ("did you backup the system?")

So if I have a backup function, and you use it as a property, what happens:


auto x = y.backup;

Is x now a backup copy of y, or is it a return value from some backup process? Contrast that with the function style:

auto x = y.backup();

it definitely reads more like backup is doing something on y (like backing it up) and x is some sort of status.

Well, since my experience with C taught be that status codes are evil, I'd never guess that. :) Anyways, since I'd never write y.backup() regardless, I can honestly say that I don't really see the difference anymore. Besides, the context and descriptive names for x and y are going to be an order of magnitude more important to clarity of meaning. i.e. status = db.backup; v.s. old_db = db.backup;

 TimeSpan.seconds(5); // looks ok to me, not great, but not misleading
either.It looks like a constructor, which it actually is.

This looks unnatural to me, both as a reviewer and as a coder. The reviewer sorts the meaning quickly enough, after a little inference. But a coder will not naturally write this the first time, assuming they haven't read the manual
recently.

As a constructor it looks unnatural? How would you expect a constructor to look?

Capitalized, because types are capitalized and those are used to call the ctors.


 TimeSpan.seconds = 5; // absolutely misleading.

And _looks_ absolutely natural ( therefore is absolutely misleading to both
coder and reviewer :) ). By the way, a 'bug' like this is a good
indication that the user wants a way to set a TimeSpan's span(?) outside of
the factory methods (i.e. an additional API feature).

The problem is, I can only "solve" this bug by changing the name of seconds to be more explicit, I can't disallow this code.

And so long as the code is meaningful, why is disallow code inherently good?

 So I think even though it's somewhat of a combination of issues,
the
 property issue is not invalid.

 The issue is more prevalent when talking about ambiguous words,
especially ones
that can be both nouns/adjectives and verbs. The issue I have with not
being
 able to require parentheses is, lack of parentheses evoke an
expectation of a
field, either setting or getting that field. Parentheses evoke more of
an
 action than a field, but that's not as strong, because you can
easily make a
 function that is a property.

Yes, parentheses evoke actions more that data, and I would expect the average coder to use them in a natural (for them) way. Generally, coders do not try to
make their code unnatural, except in sport. And differences in 'natural'
coding styles (i.e. ambiguities) are perfectly expected. To combat this (among other things), the designer writes documentation. Therefore confusion and misuse
should only occur if the user a) hasn't fully read the docs or b) it has
been some time since they did read the docs, and they've forgotten pertinent
information. And if a user has forgotten what 'seconds' does,
they've probably also forgotten whether it's const, or immutable, or
pure or @property. Mandating parentheses doesn't help the user remember how
to call/use a function, because we Humans remember names extremely well,
purpose/behavior decently well and arbitrary tags poorly.

Again, the enforcement is for the reader of the code, not the writer.If you had no idea what TimeSpan.seconds(5) does, you would probably know what it means if you saw:

auto timeout = TimeSpan.seconds(5);

It's self-documenting.

But since this is the only correct way to use this function, by the time it gets to the reviewer shouldn't already be in this form?


 If you just require @properties to be called without parentheses, it
doesn't
 solve the largest problem with D's property system -- that is,
being able to
 omit parentheses for things that should clearly be viewed as actions.

:) If it's clearly an action, then shouldn't it have a nice actiony
name? :)

constructors usually don't have actiony names, they are named after the
type they are constructing.  Factory methods are sort of a hybrid
between actions and constructors, so I think it's ok to have nouns as
factory method names.  But this is part of the design decision I should
be able to make.  It should not be enforced on me to change the name
because the language allows someone to misuse the library.

Well, if you want to use ctor like names, then you should use a capital, otherwise it isn't a ctor like name, it's a field like name.


 Here is an artificial, but not so improbable example:

 stream.read = buf;

 what does this mean?  Does it mean, set the read buffer to buf?  Does
it mean
 read buf into the stream?  I have no idea.

Really? I know it supposed to be a synthetic example, but read's a verb. It does stuff. If it was the read buffer, it would be named readBuffer; a noun.

read (pronounced like 'red') is also an adjective, which can be a property:

book.read = true;

But even readBuffer could be an action (read the buffer) or a noun (the read buffer) :)

 But this is completely clear:

 stream.read(buf);

 it means, read the stream data into buf.

 However, D treats them both equivalently, and throws no error on the
 super-confusing usage.

You are aware that the 'stream.read = buf;' is logically correct? And
that for whoever that wrote it that way, it had to be natural and non-confusing.

I wouldn't be so sure. If I wrote that, thinking I was clever, and then went back to read it, I'd have to look stuff up again. And then when I figured it out, I'd change it to the other style.

But how often do you write something just to be clever? In production code?

But in any case, it's the reader that I'm concerned about, not the
writer.  The strict enforcement of properties helps the writer create
maintainable code.  If you want to use a language that helps you write
unmaintainable code, there's always perl :)

I would've thought that a code reviewer wouldn't want strict @property. That way the company can select their own, consistent style guide which everything is written in and reviewed in. Otherwise, every third party library embedded a different meaning into () and no-(), which makes code less maintainable, I would think.

 I understand that *most* people won't use it that
way, but as a library designer, I want to patch all the holes, and make
the API
 as tight as possible.

But a hole isn't _always_ generated by 'unapproved' syntactic usage.
A hole only occurs when the syntactic usage causes the code to become
meaningless or invalid; and we can patch most (all?) of those.

The translation of the code into binary form is not what's at stake
here, it's the human interpretation of it.  A good design takes both
into account.


 I want code that uses the library to read as naturally as
 possible.  So I might rename the function "readTo" to ensure
the verb
 status of "read."  To me, this is a sucky compromise that
feels
 artificially created by the compiler.

Improving the clarity of your library is a 'sucky compromise'?

If the library does not allow:

read = buffer;

then read is clear enough, because read(buffer) is clear.

The point is, the loose properties are forcing me to make something
that's already clear in one context less clear in another context to discourage usage. I
want to make the user only call read using parentheses, I'd rather just
have the compiler make them do it, not have to "hint" at it using a more
 verbose term.

But if the meaning is clear is one context and not in the other, wouldn't a reasonable coder never use the un-clear one?
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