On Fri, 14 Mar 2003, jdow wrote: >> I don't see this as being so exaggerated. The trick is the price-point. >> At $300, the average person who wants to game is going to buy a console. >> That's a lost sale. However, whatever about the person who has a nice >> computer already sitting on his desk, and his *kid* comes along, and >> wants to play games on it?... See, it's really hard to buy a crappy >> computer from the likes of Dell or Gateway these days. Most of them will >> play a lot of computer games really well. > >Linux is not a multimedia ready or game ready OS compared to other tools >that are available. It's pointless to try to bend it into the game market. > >Linus himself has declared that the priority for Linux is a server level >operating system. Anything that compromises server performance is tossed >out of the kernel. This includes some of the optimizations that are >required to make an OS that runs games or other "near real time" processes >efficiently and effectively.
Generally speaking that is all very true... However, many developments have occured which solve many of those problems. Low latency work in 2.5.x (and in our kernel too), and just recently some interactivity changes to make the X server and other interactive tasks get the CPU more fairly have occured. I haven't personally tried 2.5.x yet, but many people say it is oodles faster, less latent, etc. -- Mike A. Harris ftp://people.redhat.com/mharris OS Systems Engineer - XFree86 maintainer - Red Hat -- Phoebe-list mailing list [EMAIL PROTECTED] https://listman.redhat.com/mailman/listinfo/phoebe-list
