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Hi everyone,

are there any plans for an OpenGL implementation of the Java
Piccolo2D?

I'm asking, because we are using Piccolo in a research program at the
Technical University Munich, that makes rather heavy use of it. If you
have many thousand nodes, the performance gets a bit on the slow
side ;)

If there are no such plans, I'd like to volunteer to do this (as I
probably could get it accepted as a student research project).

Any interest? ;)

Bye,

Jörg
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