Piccolo Team, My group and I have found that the buffering in PSwing.paint can cause rendering problems, such as the slider knob doesn't render on OS X 10.5 (if there are ticks or labels on the slider). Also, I don't see the advantage of buffering in PSwing.paint, since the intermediate buffer is directly rendered to the screen anyways. It seems like drawing directly to the Graphics2D in the PPaintContext would be faster, rather than drawing to a new buffered image then drawing that to the Graphics2D. Any reasons we shouldn't remove this layer of buffering?
Thanks, Sam Reid --~--~---------~--~----~------------~-------~--~----~ Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en -~----------~----~----~----~------~----~------~--~---