Comment #4 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,  
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83

If there's no good reason for having the buffering in PSwing, I can't see  
why it's
not taken out.

If no-one has objections, I'll take the buffering code and take it out, or  
at least
make it optional.

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