> Hi every body !
> I'm a piccolo fan for a few years. I have only coded a couple of
> projects with this framework but it really rocks. I'm glad piccolo2D
> is taking over !
> I'm facing a little issue ... maybe a bug ? ... concerning PScrollPane
> and the rendering quality during interaction.
> If you move the canvas around by just clicking on it (regular
> PPanEventHandler) then the rendering quality changes as the user is
> interacting... the final "high quality" rendering is properly set when
> the interaction stops.
> This behaviour does not happen with the scroll pane when the user
> interacts with the scroll bars... Can anyone point me in a direction
> where I could solve this ?
> If there are some modifications to be done to piccolo itself, I can
> try to do it and post my work back... (if I manage to do it
> properly ! :o)
> Thanx in advance for your tips !
There is a method setInteracting(boolean) on PComponent
Somewhere in PScrollPane we need to add calls to set interacting to
true on scrollbar mouse down and to set interacting to false on mouse
up. Could you create a new issue at
for this? Thanks,
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en