The generic texture formats are allowed in the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D functions.
Signed-off-by: Anuj Phogat <[email protected]> --- tests/texturing/copyteximage.c | 8 -------- 1 files changed, 0 insertions(+), 8 deletions(-) diff --git a/tests/texturing/copyteximage.c b/tests/texturing/copyteximage.c index a0bf228..c8a8492 100644 --- a/tests/texturing/copyteximage.c +++ b/tests/texturing/copyteximage.c @@ -328,14 +328,6 @@ supported_format(GLenum format) static bool supported_target_format(GLenum target, GLenum format) { - /* all the compressed formats we test (so far) are 2D only */ - if (is_compressed_format(format) && - (target == GL_TEXTURE_1D || - target == GL_TEXTURE_1D_ARRAY || - target == GL_TEXTURE_3D || - target == GL_TEXTURE_RECTANGLE)) { - return false; - } if (is_depth_format(format) && target == GL_TEXTURE_3D) { return false; } -- 1.7.7.6 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
