On 08/21/2012 01:12 PM, Anuj Phogat wrote:
The generic texture formats are allowed in the<internalformat>
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D,
and CopyTexImage2D functions.
Signed-off-by: Anuj Phogat<[email protected]>
---
tests/texturing/copyteximage.c | 8 --------
1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/tests/texturing/copyteximage.c b/tests/texturing/copyteximage.c
index a0bf228..c8a8492 100644
--- a/tests/texturing/copyteximage.c
+++ b/tests/texturing/copyteximage.c
@@ -328,14 +328,6 @@ supported_format(GLenum format)
static bool
supported_target_format(GLenum target, GLenum format)
{
- /* all the compressed formats we test (so far) are 2D only */
- if (is_compressed_format(format)&&
- (target == GL_TEXTURE_1D ||
- target == GL_TEXTURE_1D_ARRAY ||
- target == GL_TEXTURE_3D ||
- target == GL_TEXTURE_RECTANGLE)) {
- return false;
- }
if (is_depth_format(format)&& target == GL_TEXTURE_3D) {
return false;
}
I guess this is what we want to do, but with NVIDIA's driver I'm
seeing a ton of failures both with and without this patch. I don't
have time right now to dig into it but it looks like some combinations
of texture targets and internal formats are generating errors.
Is that something you can investigate?
-Brian
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