On 08/21/2012 01:12 PM, Anuj Phogat wrote:
The generic texture formats are allowed in the<internalformat>
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D,
and CopyTexImage2D functions.

Signed-off-by: Anuj Phogat<[email protected]>
---
  tests/texturing/copyteximage.c |    8 --------
  1 files changed, 0 insertions(+), 8 deletions(-)

diff --git a/tests/texturing/copyteximage.c b/tests/texturing/copyteximage.c
index a0bf228..c8a8492 100644
--- a/tests/texturing/copyteximage.c
+++ b/tests/texturing/copyteximage.c
@@ -328,14 +328,6 @@ supported_format(GLenum format)
  static bool
  supported_target_format(GLenum target, GLenum format)
  {
-       /* all the compressed formats we test (so far) are 2D only */
-       if (is_compressed_format(format)&&
-           (target == GL_TEXTURE_1D ||
-            target == GL_TEXTURE_1D_ARRAY ||
-            target == GL_TEXTURE_3D ||
-            target == GL_TEXTURE_RECTANGLE)) {
-               return false;
-       }
        if (is_depth_format(format)&&  target == GL_TEXTURE_3D) {
                return false;
        }

I guess this is what we want to do, but with NVIDIA's driver I'm seeing a ton of failures both with and without this patch. I don't have time right now to dig into it but it looks like some combinations of texture targets and internal formats are generating errors.

Is that something you can investigate?

-Brian

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