On Tue, Aug 21, 2012 at 4:32 PM, Anuj Phogat <[email protected]> wrote: > Draw and probe a QUAD (in place of a LINE) in case of GL_TEXTURE_1D. This > fixes the test failures on NVIDIA's proprietary linux drivers. In case of > LINE, glReadPixels() misses the relevant pixels by one pixel on NVIDIA. > > Signed-off-by: Anuj Phogat <[email protected]> > --- > Brian, both these patches (including the one I sent earlier today) resolve > separate issues. So, I'm keeping this fix in a separate patch. Let me know > if you have any comments on the patches. > > tests/texturing/copyteximage.c | 16 +++++----------- > 1 files changed, 5 insertions(+), 11 deletions(-)
I've only been following this casually, but does this cover up a test failure on NVIDIA? They've got a bug -- right? I don't understand why we'd want to modify the test so that it misses the driver bug. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
