It used to be piglit_width which works, too, as the framebuffer is hardcoded
to 250x250 pixels.
---
 tests/shaders/shader_runner.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 7fc74aa..515fde1 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1751,7 +1751,7 @@ piglit_display(void)
                                  c + 0, c + 1,
                                  c + 2, c + 3, c + 4, c + 5) == 6) {
                        x = c[0] * piglit_width;
-                       y = c[1] * piglit_width;
+                       y = c[1] * piglit_height;
                        if (x >= piglit_width)
                                x = piglit_width - 1;
                        if (y >= piglit_height)
-- 
1.8.1.2

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