On 06/03/2013 06:42 AM, Fabian Bieler wrote:
This is usefull for core profile OpenGL contexts and geometry shaders. --- tests/shaders/shader_runner.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c index e022b90..874e76b 100644 --- a/tests/shaders/shader_runner.c +++ b/tests/shaders/shader_runner.c @@ -1454,11 +1454,11 @@ draw_instanced_rect(int primcount, float x, float y, float w, float h) verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; - verts[2][0] = x + w; + verts[2][0] = x; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; - verts[3][0] = x; + verts[3][0] = x + w; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; @@ -1466,7 +1466,7 @@ draw_instanced_rect(int primcount, float x, float y, float w, float h) glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); - glDrawArraysInstanced(GL_QUADS, 0, 4, primcount); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, primcount); glDisableClientState(GL_VERTEX_ARRAY); }
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
