On Tue, Nov 5, 2013 at 9:38 AM, Ian Romanick <[email protected]> wrote: > On 11/04/2013 10:18 PM, Matt Turner wrote: >> We'd like to shrink the window sizes of shader runner when running in >> simulation, and ortho tests make it difficult to reason about reducing >> the window size. >> >> The following patches fix some tests and test generators to use >> non-ortho projections instead. This should allow us to shrink these >> tests' window sizes and execute them faster. They reduce the number of >> occurrences of 'ortho' in shader_test files in piglit from 920 to 153. >> >> I have some additional patches that delete these generated tests from >> git and move their generators to generated_tests/, but since the >> generators are written in bash (I assume?) they're really slow. I'm >> not sure if it's worth it, but we would remove 60k lines of generated >> code from piglit. > > The bigger problem is that piglit builds on platforms that may not have > bash. Right? We'd have to convert them to Python... and that feels > like too much work. Too bad we don't still have a bunch of interns > around. :)
I suppose. I'm personally not so concerned about that, given the number of plausible results I see googling for "bash for windows" Converting to python might make them not run so slowly though. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
