Brian Paul <[email protected]> writes: > Since the test is in the spec/gl-3.0/ directory, we should probably > require GL 3.0 or later. > > The check for GL_ARB_texture_float for GL_DEPTH32F_STENCIL8 was > incorrect. The format is part of GL 3.0, not GL_ARB_texture_float.
Or just change it to GL_ARB_depth_buffer_float? It seems nice that we get this error coverage for non-gl3.
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