Brian Paul <[email protected]> writes:

> Since the test is in the spec/gl-3.0/ directory, we should probably
> require GL 3.0 or later.
>
> The check for GL_ARB_texture_float for GL_DEPTH32F_STENCIL8 was
> incorrect.  The format is part of GL 3.0, not GL_ARB_texture_float.

Or just change it to GL_ARB_depth_buffer_float?  It seems nice that we
get this error coverage for non-gl3.

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