On 11/19/2013 11:54 AM, Eric Anholt wrote:
Brian Paul <[email protected]> writes:
Since the test is in the spec/gl-3.0/ directory, we should probably
require GL 3.0 or later.
The check for GL_ARB_texture_float for GL_DEPTH32F_STENCIL8 was
incorrect. The format is part of GL 3.0, not GL_ARB_texture_float.
Or just change it to GL_ARB_depth_buffer_float? It seems nice that we
get this error coverage for non-gl3.
Then the other thing we need to do is add an extension check for
GL_DEPTH24_STENCIL8 (part of GL_EXT_packed_depth_stencil and added in GL
3.0)
I'll make a new patch.
-Brian
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