On 11/19/2013 11:54 AM, Eric Anholt wrote:
Brian Paul <[email protected]> writes:

Since the test is in the spec/gl-3.0/ directory, we should probably
require GL 3.0 or later.

The check for GL_ARB_texture_float for GL_DEPTH32F_STENCIL8 was
incorrect.  The format is part of GL 3.0, not GL_ARB_texture_float.

Or just change it to GL_ARB_depth_buffer_float?  It seems nice that we
get this error coverage for non-gl3.


Then the other thing we need to do is add an extension check for GL_DEPTH24_STENCIL8 (part of GL_EXT_packed_depth_stencil and added in GL 3.0)

I'll make a new patch.

-Brian

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