From: Marek Olšák <[email protected]>

---
 tests/all.py                             |  8 ++++++++
 tests/texturing/tex-miplevel-selection.c | 17 ++++++++++++++---
 2 files changed, 22 insertions(+), 3 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 228bd25..fab72bb 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1315,6 +1315,14 @@ add_concurrent_test(spec['glsl-1.30']['execution'], 
'tex-miplevel-selection text
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGradOffset 1DArrayShadow')
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGradOffset 2DArrayShadow')
 
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 1D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 1D_ProjVec4')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 2D_ProjVec4')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 3D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 1DShadow')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 2DShadow')
+
 # Group spec/glsl-1.40
 spec['glsl-1.40'] = {}
 import_glsl_parser_tests(spec['glsl-1.40'],
diff --git a/tests/texturing/tex-miplevel-selection.c 
b/tests/texturing/tex-miplevel-selection.c
index 7441618..eb8bca7 100644
--- a/tests/texturing/tex-miplevel-selection.c
+++ b/tests/texturing/tex-miplevel-selection.c
@@ -131,6 +131,7 @@ enum shader_type {
        GL3_TEXTURE_PROJ_LOD_OFFSET,
        GL3_TEXTURE_GRAD,
        GL3_TEXTURE_GRAD_OFFSET,
+       GL3_TEXTURE_PROJ_GRAD,
 };
 
 #define NEED_ARB_LOD(t) ((t) == ARB_SHADER_TEXTURE_LOD)
@@ -234,6 +235,8 @@ piglit_init(int argc, char **argv)
                        test = GL3_TEXTURE_GRAD;
                else if (strcmp(argv[i], "textureGradOffset") == 0)
                        test = GL3_TEXTURE_GRAD_OFFSET;
+               else if (strcmp(argv[i], "textureProjGrad") == 0)
+                       test = GL3_TEXTURE_PROJ_GRAD;
                else if (strcmp(argv[i], "1D") == 0)
                        target = TEX_1D;
                else if (strcmp(argv[i], "1D_ProjVec4") == 0)
@@ -408,7 +411,8 @@ piglit_init(int argc, char **argv)
            test == GL3_TEXTURE_PROJ_OFFSET ||
            test == GL3_TEXTURE_PROJ_OFFSET_BIAS ||
            test == GL3_TEXTURE_PROJ_LOD ||
-           test == GL3_TEXTURE_PROJ_LOD_OFFSET) {
+           test == GL3_TEXTURE_PROJ_LOD_OFFSET ||
+           test == GL3_TEXTURE_PROJ_GRAD) {
                if (!strcmp(type_str, "float"))
                        type_str = "vec2";
                else if (!strcmp(type_str, "vec2"))
@@ -482,6 +486,10 @@ piglit_init(int argc, char **argv)
                instruction = "textureGradOffset";
                other_params = ", DERIV_TYPE(dx), DERIV_TYPE(dy), OFFSET";
                break;
+       case GL3_TEXTURE_PROJ_GRAD:
+               instruction = "textureProjGrad";
+               other_params = ", DERIV_TYPE(dx), DERIV_TYPE(dy)";
+               break;
        default:
                assert(0);
        }
@@ -535,7 +543,8 @@ piglit_init(int argc, char **argv)
                        loc_bias = glGetUniformLocation(prog, "bias");
 
                if (test == GL3_TEXTURE_GRAD ||
-                   test == GL3_TEXTURE_GRAD_OFFSET) {
+                   test == GL3_TEXTURE_GRAD_OFFSET ||
+                   test == GL3_TEXTURE_PROJ_GRAD) {
                        loc_dx = glGetUniformLocation(prog, "dx");
                        loc_dy = glGetUniformLocation(prog, "dy");
                }
@@ -785,6 +794,7 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
                fix_normalized_coordinates(expected_level, &s0, &t0, &s1, &t1);
                /* fall through */
        case GL3_TEXTURE_GRAD:
+       case GL3_TEXTURE_PROJ_GRAD:
                if (gltarget == GL_TEXTURE_3D) {
                        glUniform3f(loc_dx, 0, 0, deriv);
                        glUniform3f(loc_dy, 0, 0, deriv);
@@ -856,7 +866,8 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
            test == GL3_TEXTURE_PROJ_OFFSET ||
            test == GL3_TEXTURE_PROJ_OFFSET_BIAS ||
            test == GL3_TEXTURE_PROJ_LOD ||
-           test == GL3_TEXTURE_PROJ_LOD_OFFSET)
+           test == GL3_TEXTURE_PROJ_LOD_OFFSET ||
+           test == GL3_TEXTURE_PROJ_GRAD)
                p = 7;
 
        switch (target) {
-- 
1.9.1

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