From: Marek Olšák <[email protected]>

---
 tests/all.py                             |  8 ++++++++
 tests/texturing/tex-miplevel-selection.c | 20 ++++++++++++++++----
 2 files changed, 24 insertions(+), 4 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index fab72bb..b023df5 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1323,6 +1323,14 @@ add_concurrent_test(spec['glsl-1.30']['execution'], 
'tex-miplevel-selection text
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 1DShadow')
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGrad 2DShadow')
 
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 1D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 1D_ProjVec4')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 2D_ProjVec4')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 3D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 1DShadow')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjGradOffset 2DShadow')
+
 # Group spec/glsl-1.40
 spec['glsl-1.40'] = {}
 import_glsl_parser_tests(spec['glsl-1.40'],
diff --git a/tests/texturing/tex-miplevel-selection.c 
b/tests/texturing/tex-miplevel-selection.c
index eb8bca7..8b9e94b 100644
--- a/tests/texturing/tex-miplevel-selection.c
+++ b/tests/texturing/tex-miplevel-selection.c
@@ -132,6 +132,7 @@ enum shader_type {
        GL3_TEXTURE_GRAD,
        GL3_TEXTURE_GRAD_OFFSET,
        GL3_TEXTURE_PROJ_GRAD,
+       GL3_TEXTURE_PROJ_GRAD_OFFSET,
 };
 
 #define NEED_ARB_LOD(t) ((t) == ARB_SHADER_TEXTURE_LOD)
@@ -237,6 +238,8 @@ piglit_init(int argc, char **argv)
                        test = GL3_TEXTURE_GRAD_OFFSET;
                else if (strcmp(argv[i], "textureProjGrad") == 0)
                        test = GL3_TEXTURE_PROJ_GRAD;
+               else if (strcmp(argv[i], "textureProjGradOffset") == 0)
+                       test = GL3_TEXTURE_PROJ_GRAD_OFFSET;
                else if (strcmp(argv[i], "1D") == 0)
                        target = TEX_1D;
                else if (strcmp(argv[i], "1D_ProjVec4") == 0)
@@ -412,7 +415,8 @@ piglit_init(int argc, char **argv)
            test == GL3_TEXTURE_PROJ_OFFSET_BIAS ||
            test == GL3_TEXTURE_PROJ_LOD ||
            test == GL3_TEXTURE_PROJ_LOD_OFFSET ||
-           test == GL3_TEXTURE_PROJ_GRAD) {
+           test == GL3_TEXTURE_PROJ_GRAD ||
+           test == GL3_TEXTURE_PROJ_GRAD_OFFSET) {
                if (!strcmp(type_str, "float"))
                        type_str = "vec2";
                else if (!strcmp(type_str, "vec2"))
@@ -490,6 +494,10 @@ piglit_init(int argc, char **argv)
                instruction = "textureProjGrad";
                other_params = ", DERIV_TYPE(dx), DERIV_TYPE(dy)";
                break;
+       case GL3_TEXTURE_PROJ_GRAD_OFFSET:
+               instruction = "textureProjGradOffset";
+               other_params = ", DERIV_TYPE(dx), DERIV_TYPE(dy), OFFSET";
+               break;
        default:
                assert(0);
        }
@@ -544,7 +552,8 @@ piglit_init(int argc, char **argv)
 
                if (test == GL3_TEXTURE_GRAD ||
                    test == GL3_TEXTURE_GRAD_OFFSET ||
-                   test == GL3_TEXTURE_PROJ_GRAD) {
+                   test == GL3_TEXTURE_PROJ_GRAD ||
+                   test == GL3_TEXTURE_PROJ_GRAD_OFFSET) {
                        loc_dx = glGetUniformLocation(prog, "dx");
                        loc_dy = glGetUniformLocation(prog, "dy");
                }
@@ -555,7 +564,8 @@ piglit_init(int argc, char **argv)
                    test == GL3_TEXTURE_PROJ_OFFSET_BIAS ||
                    test == GL3_TEXTURE_LOD_OFFSET ||
                    test == GL3_TEXTURE_PROJ_LOD_OFFSET ||
-                   test == GL3_TEXTURE_GRAD_OFFSET) {
+                   test == GL3_TEXTURE_GRAD_OFFSET ||
+                   test == GL3_TEXTURE_PROJ_GRAD_OFFSET) {
                        has_offset = GL_TRUE;
                        no_lod_clamp = GL_TRUE; /* not implemented for now */
                }
@@ -791,6 +801,7 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
                break;
 
        case GL3_TEXTURE_GRAD_OFFSET:
+       case GL3_TEXTURE_PROJ_GRAD_OFFSET:
                fix_normalized_coordinates(expected_level, &s0, &t0, &s1, &t1);
                /* fall through */
        case GL3_TEXTURE_GRAD:
@@ -867,7 +878,8 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
            test == GL3_TEXTURE_PROJ_OFFSET_BIAS ||
            test == GL3_TEXTURE_PROJ_LOD ||
            test == GL3_TEXTURE_PROJ_LOD_OFFSET ||
-           test == GL3_TEXTURE_PROJ_GRAD)
+           test == GL3_TEXTURE_PROJ_GRAD ||
+           test == GL3_TEXTURE_PROJ_GRAD_OFFSET)
                p = 7;
 
        switch (target) {
-- 
1.9.1

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