From: Marek Olšák <[email protected]>

---
 tests/all.py                             | 13 +++++++
 tests/texturing/tex-miplevel-selection.c | 63 ++++++++++++++++++++++++++++----
 2 files changed, 69 insertions(+), 7 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 791e22f..bb13c05 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1292,6 +1292,19 @@ add_concurrent_test(spec['glsl-1.30']['execution'], 
'tex-miplevel-selection text
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjLodOffset 1DShadow')
 add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureProjLodOffset 2DShadow')
 
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 1D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 3D')
+#add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad Cube')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 1DShadow')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 2DShadow')
+#add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad CubeShadow')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 1DArray')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 2DArray')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 1DArrayShadow')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad 2DArrayShadow')
+#add_concurrent_test(spec['glsl-1.30']['execution'], 'tex-miplevel-selection 
textureGrad CubeArray')
+
 # Group spec/glsl-1.40
 spec['glsl-1.40'] = {}
 import_glsl_parser_tests(spec['glsl-1.40'],
diff --git a/tests/texturing/tex-miplevel-selection.c 
b/tests/texturing/tex-miplevel-selection.c
index 16de9e1..7e2e43d 100644
--- a/tests/texturing/tex-miplevel-selection.c
+++ b/tests/texturing/tex-miplevel-selection.c
@@ -129,6 +129,7 @@ enum shader_type {
        GL3_TEXTURE_LOD_OFFSET,
        GL3_TEXTURE_PROJ_LOD,
        GL3_TEXTURE_PROJ_LOD_OFFSET,
+       GL3_TEXTURE_GRAD,
 };
 
 #define NEED_ARB_LOD(t) ((t) == ARB_SHADER_TEXTURE_LOD)
@@ -139,7 +140,7 @@ static enum target_type target = TEX_2D;
 static GLenum gltarget;
 static GLboolean has_offset;
 static GLboolean in_place_probing, no_bias, no_lod_clamp;
-static GLint loc_lod = -1, loc_bias = -1, loc_z = -1;
+static GLint loc_lod = -1, loc_bias = -1, loc_z = -1, loc_dx = -1, loc_dy = -1;
 static GLuint samp[2];
 
 static int offset[] = {3, -1, 2};
@@ -150,7 +151,9 @@ static int offset[] = {3, -1, 2};
        "#extension GL_ARB_shader_texture_lod : enable\n" \
        "uniform sampler%s tex, tex2; \n" \
        "uniform float z, lod, bias; \n" \
+       "uniform vec3 dx, dy; \n" \
        "#define TYPE %s \n" \
+       "#define DERIV_TYPE %s \n" \
        "#define MASK %s \n" \
        "#define OFFSET %s(ivec3(3, -1, 2)) \n" \
        "%s" \
@@ -189,7 +192,7 @@ piglit_init(int argc, char **argv)
        int i, level, layer, dim, num_layers;
        const char *target_str, *type_str, *compare_value_mask = "";
        const char *offset_type_str = "", *declaration = "", *instruction;
-       const char *version = "130", *other_params = "";
+       const char *version = "130", *other_params = "", *deriv_type = "";
        GLenum format, attachment, clearbits;
        char fscode[2048];
 
@@ -226,6 +229,8 @@ piglit_init(int argc, char **argv)
                        test = GL3_TEXTURE_PROJ_LOD;
                else if (strcmp(argv[i], "textureProjLodOffset") == 0)
                        test = GL3_TEXTURE_PROJ_LOD_OFFSET;
+               else if (strcmp(argv[i], "textureGrad") == 0)
+                       test = GL3_TEXTURE_GRAD;
                else if (strcmp(argv[i], "1D") == 0)
                        target = TEX_1D;
                else if (strcmp(argv[i], "1D_ProjVec4") == 0)
@@ -282,42 +287,49 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_1D;
                target_str = "1D";
                type_str = "float";
+               deriv_type = "float";
                offset_type_str = "int";
                break;
        case TEX_1D_PROJ_VEC4:
                gltarget = GL_TEXTURE_1D;
                target_str = "1D";
                type_str = "vec4";
+               deriv_type = "float";
                offset_type_str = "int";
                break;
        case TEX_2D:
                gltarget = GL_TEXTURE_2D;
                target_str = "2D";
                type_str = "vec2";
+               deriv_type = "vec2";
                offset_type_str = "ivec2";
                break;
        case TEX_2D_PROJ_VEC4:
                gltarget = GL_TEXTURE_2D;
                target_str = "2D";
                type_str = "vec4";
+               deriv_type = "vec2";
                offset_type_str = "ivec2";
                break;
        case TEX_3D:
                gltarget = GL_TEXTURE_3D;
                target_str = "3D";
                type_str = "vec3";
+               deriv_type = "vec3";
                offset_type_str = "ivec3";
                break;
        case TEX_CUBE:
                gltarget = GL_TEXTURE_CUBE_MAP;
                target_str = "Cube";
                type_str = "vec3";
+               deriv_type = "vec3";
                break;
        case TEX_1D_ARRAY:
                piglit_require_gl_version(30);
                gltarget = GL_TEXTURE_1D_ARRAY;
                target_str = "1DArray";
                type_str = "vec2";
+               deriv_type = "float";
                offset_type_str = "int";
                break;
        case TEX_2D_ARRAY:
@@ -325,6 +337,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_2D_ARRAY;
                target_str = "2DArray";
                type_str = "vec3";
+               deriv_type = "vec2";
                offset_type_str = "ivec2";
                break;
        case TEX_CUBE_ARRAY:
@@ -333,11 +346,13 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_CUBE_MAP_ARRAY;
                target_str = "CubeArray";
                type_str = "vec4";
+               deriv_type = "vec3";
                break;
        case TEX_1D_SHADOW:
                gltarget = GL_TEXTURE_1D;
                target_str = "1DShadow";
                type_str = "vec3";
+               deriv_type = "float";
                offset_type_str = "int";
                compare_value_mask = "vec3(0.0, 0.0, 1.0)";
                break;
@@ -345,6 +360,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_2D;
                target_str = "2DShadow";
                type_str = "vec3";
+               deriv_type = "vec2";
                offset_type_str = "ivec2";
                compare_value_mask = "vec3(0.0, 0.0, 1.0)";
                break;
@@ -353,6 +369,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_CUBE_MAP;
                target_str = "CubeShadow";
                type_str = "vec4";
+               deriv_type = "vec3";
                compare_value_mask = "vec4(0.0, 0.0, 0.0, 1.0)";
                break;
        case TEX_1D_ARRAY_SHADOW:
@@ -360,6 +377,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_1D_ARRAY;
                target_str = "1DArrayShadow";
                type_str = "vec3";
+               deriv_type = "float";
                offset_type_str = "int";
                compare_value_mask = "vec3(0.0, 0.0, 1.0)";
                break;
@@ -368,6 +386,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_2D_ARRAY;
                target_str = "2DArrayShadow";
                type_str = "vec4";
+               deriv_type = "vec2";
                offset_type_str = "ivec2";
                compare_value_mask = "vec4(0.0, 0.0, 0.0, 1.0)";
                break;
@@ -377,6 +396,7 @@ piglit_init(int argc, char **argv)
                gltarget = GL_TEXTURE_CUBE_MAP_ARRAY;
                target_str = "CubeArrayShadow";
                type_str = "vec4";
+               deriv_type = "vec3";
                break;
        }
 
@@ -451,6 +471,10 @@ piglit_init(int argc, char **argv)
                instruction = "textureProjLodOffset";
                other_params = ", lod, OFFSET";
                break;
+       case GL3_TEXTURE_GRAD:
+               instruction = "textureGrad";
+               other_params = ", DERIV_TYPE(dx), DERIV_TYPE(dy)";
+               break;
        default:
                assert(0);
        }
@@ -461,17 +485,19 @@ piglit_init(int argc, char **argv)
                if (test == GL3_TEXTURE &&
                    target == TEX_CUBE_ARRAY_SHADOW)
                        sprintf(fscode, GL3_FS_CODE_SHADOW_CUBEARRAY,
-                               version, target_str, type_str,
+                               version, target_str, type_str, deriv_type,
                                compare_value_mask, offset_type_str,
                                declaration, instruction, other_params);
                else if (IS_SHADOW(target))
                        sprintf(fscode, GL3_FS_CODE_SHADOW, version, target_str,
-                               type_str, compare_value_mask, offset_type_str,
-                               declaration, instruction, other_params);
+                               type_str, deriv_type, compare_value_mask,
+                               offset_type_str, declaration, instruction,
+                               other_params);
                else
                        sprintf(fscode, GL3_FS_CODE, version, target_str,
-                               type_str, compare_value_mask, offset_type_str,
-                               declaration, instruction, other_params);
+                               type_str, deriv_type, compare_value_mask,
+                               offset_type_str, declaration, instruction,
+                               other_params);
 
                prog = piglit_build_simple_program(NULL, fscode);
 
@@ -501,6 +527,11 @@ piglit_init(int argc, char **argv)
                    test == GL3_TEXTURE_PROJ_OFFSET_BIAS)
                        loc_bias = glGetUniformLocation(prog, "bias");
 
+               if (test == GL3_TEXTURE_GRAD) {
+                       loc_dx = glGetUniformLocation(prog, "dx");
+                       loc_dy = glGetUniformLocation(prog, "dy");
+               }
+
                if (test == GL3_TEXTURE_OFFSET ||
                    test == GL3_TEXTURE_OFFSET_BIAS ||
                    test == GL3_TEXTURE_PROJ_OFFSET ||
@@ -694,6 +725,8 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
        float z = clear_depths[expected_level];
        /* multiplier for textureProj */
        float p = 1;
+       /* explicit derivative */
+       float deriv = 1.0 / (TEX_SIZE >> fetch_level);
 
        switch (test) {
        case ARB_SHADER_TEXTURE_LOD:
@@ -718,6 +751,22 @@ draw_quad(int x, int y, int w, int h, int expected_level, 
int fetch_level,
                t1 *= 1 << fetch_level;
                break;
 
+       case GL3_TEXTURE_GRAD:
+               if (gltarget == GL_TEXTURE_3D) {
+                       glUniform3f(loc_dx, 0, 0, deriv);
+                       glUniform3f(loc_dy, 0, 0, deriv);
+               }
+               else if (gltarget == GL_TEXTURE_1D ||
+                        gltarget == GL_TEXTURE_1D_ARRAY) {
+                       glUniform3f(loc_dx, deriv, 0, 0);
+                       glUniform3f(loc_dy, deriv, 0, 0);
+               }
+               else {
+                       glUniform3f(loc_dx, 0, deriv, 0);
+                       glUniform3f(loc_dy, 0, deriv, 0);
+               }
+               break;
+
        case GL3_TEXTURE_OFFSET_BIAS:
        case GL3_TEXTURE_PROJ_OFFSET_BIAS:
                glUniform1f(loc_bias, bias);
-- 
1.9.1

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