EGL util should not in any way depend on the headers of a particular client library.
In fact, this breaks compilation on pure OpenGL ES systems, since they do not have OpenGL headers installed (<GL/gl.h>). Signed-off-by: Daniel Kurtz <[email protected]> --- I've test built this change on two different systems with EGL/OpenGL ES-only (ARM Mali and Nvidia Tegra). I have not built on a system with EGL + OpenGL, or mixed GL/GLES... does anybody have a system like that and can double check? Also, I do not have commit access, so can someone please submit this for me if it looks good? Thanks, -djk tests/egl/egl-util.h | 1 - 1 file changed, 1 deletion(-) diff --git a/tests/egl/egl-util.h b/tests/egl/egl-util.h index f5c74fd..27d2926 100644 --- a/tests/egl/egl-util.h +++ b/tests/egl/egl-util.h @@ -12,7 +12,6 @@ #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> -#include <GL/gl.h> #include <EGL/egl.h> #include <EGL/eglext.h> -- 2.1.0.rc2.206.gedb03e5 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
