This patch looks good to me. On Aug 17, 2014 7:39 AM, "Daniel Kurtz" <[email protected]> wrote:
> EGL util should not in any way depend on the headers of a particular > client library. > > In fact, this breaks compilation on pure OpenGL ES systems, since they > do not have OpenGL headers installed (<GL/gl.h>). > > Signed-off-by: Daniel Kurtz <[email protected]> > --- > I've test built this change on two different systems with EGL/OpenGL > ES-only > (ARM Mali and Nvidia Tegra). > > I have not built on a system with EGL + OpenGL, or mixed GL/GLES... does > anybody have a system like that and can double check? > > Also, I do not have commit access, so can someone please submit this for > me if > it looks good? > > Thanks, > -djk > > tests/egl/egl-util.h | 1 - > 1 file changed, 1 deletion(-) > > diff --git a/tests/egl/egl-util.h b/tests/egl/egl-util.h > index f5c74fd..27d2926 100644 > --- a/tests/egl/egl-util.h > +++ b/tests/egl/egl-util.h > @@ -12,7 +12,6 @@ > #include <X11/Xlib.h> > #include <X11/Xutil.h> > #include <X11/keysym.h> > -#include <GL/gl.h> > #include <EGL/egl.h> > #include <EGL/eglext.h> > > -- > 2.1.0.rc2.206.gedb03e5 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit >
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