Quoting Marek Olšák (2016-09-13 13:27:21)
> On Tue, Sep 13, 2016 at 8:30 PM, Dylan Baker <dy...@pnwbakers.com> wrote:
> > So, there were a few comments I've addressed, and Marek acked one patch.
> > Do y'all want to see a v2, or should I just push this?
> 
> There are at least 2 piglit regressions with --process-isolation 0:
> 
> shaders/glsl-vs-ff-frag
> shaders/loopfunc
> 
> Marek

I swear I fixed those... Did I push the wrong branch or something?

Anyway, the issue I ran into was tests that didn't define a fragment
shader got tripped up after tests that bound textures.

Hmmmm.

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