Quoting Marek Olšák (2016-09-13 13:27:21) > On Tue, Sep 13, 2016 at 8:30 PM, Dylan Baker <dy...@pnwbakers.com> wrote: > > So, there were a few comments I've addressed, and Marek acked one patch. > > Do y'all want to see a v2, or should I just push this? > > There are at least 2 piglit regressions with --process-isolation 0: > > shaders/glsl-vs-ff-frag > shaders/loopfunc > > Marek
I swear I fixed those... Did I push the wrong branch or something? Anyway, the issue I ran into was tests that didn't define a fragment shader got tripped up after tests that bound textures. Hmmmm.
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